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Bluish Flame Liberator, Prominence Glare -
#BT16/003EN
Date Reviewed:
Jan. 13, 2015
[ACT](VC): Legion20000 "Regulation Liberator, Aglovale" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1) & Choose a card with "Bluish Flame" in its card name from your hand, and discard it] When your unit is placed on (RC) from your deck, if this unit is Legion, you may pay the cost. If you do, until end of turn, this unit gets [Critical]+1 and "[CONT](VC):During the battle that this unit attacks, your opponent cannot call grade 1 or greater units from hand to (GC).".
[ACT](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] Look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name from among them, call it to (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.
Rating: 4.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Bluish Flame Liberator, Prominence Glare
Yeah, this is the good one. But he doesn't legion with
OATH Liberator Aglovale. He legions with another unit
called Regulation Liberator, Aglovale. And the reward
is, when you call anything from the deck, you can
counterblast 1 and lose a Bluish Flame unit from the
hand, and he gains a critical AND the ability to seal
guarding with Grade 1 or above units when he attacks.
Normal skill is the same as Prominence Core's. Makes
sense, I guess.
So this is basically your deck's win condition for
Bluish Flames. First skill has a decent enough reward
and is balanced enough I guess, but it's a little chance
reliant. I suppose if you managed to superior call
Regulation Aglovale you could add one Bluish Flame to
the hand, then use this guy, but it's not something to
rely on.
He's good, but I wouldn't consider him on the same level
as something like CEO Yggdrasil. For starters, Yggdrasil
can make a 26k+ column with anything because her normal
skill compensates. Glare in comparison would require a
6k booster behind him, and assuming your starter hasn't
gone anywhere other than behind the VG he can be blocked
with 2 10k shield, fairly standard. So the starter needs
to be replaced quickly for Glare to achieve almost the
same output.
He's better than nothing though. Hope the rear-guards
you have can pick the slack up because Glare does
require that you wait.
3/5
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Nanya |
Bluish Flame Liberator, Prominence Glare
Ah! Much better than yesterday's card, plus the
only real reason to run yesterday's card as well.
This one Legions with Aglovale, but not the Aglovale
from the trial deck, this one Legions with Aglovale who
pulled his hood off. And, as everyone knows, when
you pull your hood off in anime, it means you're getting
serious!
The lore states that Pro-Glare here is Pro-Core, but
taking the power he has to the highest limits possible
to become Pro-Glare. So much so that he thought
himself nearly invincible...
(At least until the next set when he got his butt kicked
by the 2nd strongest Kagero from the alternate
timeline.)
Anyway, this is another type-2 Legion. The
non-legion skill is the same as Pro-Core, CB1, retire
one rear guard and then call a unit from the top of the
deck to the field. Unlike Pro-Core, however,
Pro-Glare's Legion skill is...
Well, darn, that really is taking Pro-Core's power to
the maximum. No power gain like Pro-Core gets, but
getting that extra crit AND the Glory Maelstrom effect?
Ouch.
Only downside is you have to discard a Liberator with
Bluish Flame in its name to use the effect.
Now if only there was some way to make it easier to have
a Bluish Flame in your hand, other than running all 3
Bluish Flame Liberator legions...
Oh, right, the OTHER Aglovale. If it's called out
to R from the deck, Soul Blast 1 and look for a Bluish
Flame Liberator off the top of your deck and add it to
your hand.
Very nice.
If you're running Bluish Flame Liberators, you're
running this card. Not QUITE as good as the other
ubers of Legion, but it's right up there with them.
Rating: 4/5
Legion Rating: 4.5/5 |
Jonathan Mindham
YouTube
Channel |
Bluish Flames Liberator, Prominence Glare
5/5
Oh where to begin with this bad boy!!! One of the true
gems of the Gold Paladin clan, a card that can become
Glory Maelstrom but gets a critical in the process, OH
THE POWER!!
Biggest drawback for his second effect is that you must
discard a Bluish Flame card.....which there are only 3
Bluish Flame cards.....And they are all grade
3's......so that can become a issue. In the long run
though I think for the amount of search and call effects
the Liberators have it is not a huge draw back. Plus
his 3rd ability to retire units on the field and call
another unit is very good and very Neo Nectar Musketeer
like. But the Gold Paladins are all very swarmy, so
they have great rush capabilities which sets up with
this card nicely. You set up your field early, rush
like hell, legion, do his second effect mid to late game
to force extra guard.
I feel this card will be a $25-$30 dollar card overall.
It was only printed as RRR and SP but I would love to
have scene it printed as a legion rare for the sheer
fact its are it so beautiful. That is all for now
Cardfighters until tomorrow!!
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