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Star-Vader, Blaster Joker -
#BT17/009EN
Date Reviewed:
Jan. 30, 2015
[ACT](VC): Legion20000 "Companion Star Star-vader, Photon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2) & Soul Blast (2) & Choose one of your rear-guards with "Star-vader" in its card name, and lock it] If this unit is Legion, lock all of your opponent's rear-guards, choose one of your opponent's legion mates, and retire it.
[AUTO](VC):[Choose a card with the same card name as a unit in your (VC) from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Critical]+1 until end of that battle.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Star-Vader, Blaster Joker
And the final card of the
week was naturally going to be...Star-Vader, Arcfox.
Nah, kidding, it's Blaster
Joker. He legions with Photon, and once he's in Legion,
his ACT skill costs 2 Counterblast and 2 Soulblast and
you locking one of your Star-Vader rear-guards to lock
ALL of the opponent's rear-guards, and then...retiring
the opponent's Legion Mate, if it's in Legion, anyway.
His normal skill is to gain 1 critical on attack by
putting a copy of one of your Vanguards into the soul
from the hand.
For the most part, it's
merely "alright". Ticks some boxes but doesn't excite
me. Oh I know it'll get people in a lather because OMG
LOCK EVERYTHING SO BROKEN. Calm down, guys. First of
all, it's really not efficient. It's certainly FAIR
enough in terms of cost, anyway, but the big issue is
that he isn't spammable. The only 2 soul you'll likely
have to spare is the stuff you rode to get to Blaster
Joker. Apart from that, you'd have to minus yourself in
some way (either through the use of your starter and/or
Blaster Joker's normal skill, or riding Joker over
something else). Secondly, it comes at the cost of
nerfing a whole column for that turn by locking
something you have. Mayoron may make it hurt slightly
less, but it needs to be placed somewhere specific in
order to get the most mileage out of it (here's a hint:
behind the VG).
And most importantly, it
isn't entirely necessary to lock everything down. In
order to shut down both rear-guard columns that turn,
only the front row needs to be locked. So for CB2 and
Soulblast 2, you're performing what is essentially a
glorified Triangle Lock for that turn. Yes, maybe you
have Lanthanum or Niobium who can then power up to
excess but even then.
The ability to retire the
Legion Mate? Well, it's not unwelcome, but as mentioned
before Blaster Joker sort of lacks the right tools to do
it again, so as long as you keep a spare Grade 3 to ride
when fighting him, you ought to be okay.
Blaster Joker has a lot of glaring issues but he can
work to some degree. However, his use is almost entirely
defensive and against a sufficiently aggro opponent he
will eventually fall. But if you must use him, use
Imaginary Plane alongside because it can replicate the
gambit near perfectly, or Garnet Star since it can free
up Grade 2 space.
Either way, I wouldn't rank
this as high as the top dogs of the Legion format but he
isn't that bad, I guess.
3/5
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Nanya |
Star-vader, Blaster Joker
"If Blaster Blade represents the bonds of teamwork and
friendship, then Blaster Joker is the sword that severs
those bonds."
Yeah, I just made that up, go away.
Anyway, Blaster Joker, hoo boy, here we go, the final
card of January. Maybe instead of Blaster Joker,
we should call him Blaster Blade Reverse.
See, in the alternate timeline, Blaster Blade was never
freed from being sealed away, in fact, I'm pretty sure
that he and the rest of the Royal Paladins died.
However, his body was revived by the Link Joker and they
used his memories to create corrupted versions of Wingal,
Marron and Gancelot, which are all represented by Brave
Fang, Mayoron and Dialton. And Aichi's corrupted
Avatar legions with Kourin's avatar...
...*Ahem* Repressing some thoughts right now about poor
writing and season management...
Anyway, the non-Legion ability is the ability to take
either Blaster Joker or Photon, if in Legion, and put it
into the Soul to get an extra critical.
Insert typical "Vanguards gaining crits sucks" spiel
here.
The Legion ability... Absolute Lock and Absolute
Break.
To be honest, there's no real advantage for locking 5
over 3, so the ability to CB2, Soul Blast 2 and lock one
of your Star-Vader rear guards, typically Mayoron, isn't
really that useful. Basically, it's an over-costed
Imaginary Plane Dragon for just the lock.
But the other part of the skill, now THAT one's unique!
Not only do you lock their rear-guards, you break up a
Legion. And the rulings on that are simply this,
if you've been in Legion, even if the Vanguard was put
into Legion by another skill (Thing Saver and Blackboi),
you cannot legion again and must ride another grade 3 to
Legion.
In that instance, yes, it is more appropriate for the
cost.
The only legion that should be run with this is Garnet
Star Dragon, seeing as both have the same Mate to legion
with. In fact, nearly everything this week runs
better with Garnet Star Dragon as the back-up.
Though, in the case of Blaster Joker, you want to Legion
with Garnet Star Dragon first, that way you can use
Dialton to search out Blaster Joker.
This is a pretty good unit, though it does tend to chew
through counter-blasts. Thankfully the Deletors
have Jail, which can unflip damage when it hits.
This is very solid and tends to go off a lot if you
build the deck right. I think Venom Dancer might
be a bit better, but this is a nice card
Rating: 4/5
Legion Rating: 4/5
See you next month, folks!
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