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Interdimensional Dragon, Faterider Dragon -
#G-BT02/005EN
Date Reviewed:
June 2, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:Choose one of your rear-guards, put it on the bottom of your deck, search your deck for up to one card that is a grade greater than that unit, call it to (RC), shuffle your deck, choose one of your units for each face up card in your G zone, and they get [Power]+3000 until end of turn. (If an [ACT] has no cost, the cost is paid when declaring that you are playing it)
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Interdimensional Dragon, Faterider Dragon
Gear Chronicle Toolbox: the card. This G-Unit allows you
to return one of your RGs to the bottom of the deck once
a turn, and then you call from the deck a unit that's
one Grade higher. Simple enough.
I wouldn't have really been turned on by just field
consistency but it does help to fetch some much needed
pieces to clinch a win. You could put a G1 back to
search Glimmer Breath Dragon and pop a RG, lose Gunner
Gear Dracokid to get either Gear Wolf or Mesh-he and get
back resources or power up, so if the opposing field
doesn't need a Chronos Command and you can just
Chronojet/Glimmer Breath it away, go for it as a first
Stride, because it's actually not bad.
Not explosive by any stretch but it's a neat option to
have.
3/5
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Nanya |
Interdimensional Dragon, Faterider Dragon
The only Gear Chronicle in the set really worth looking
at. The effect is basically spellshaping.
Get rid of something you don't want to get something to
your hand or in play that you do want. So, in this
case, you can put a trigger, say a heal, or a grade 2
that's already gotten its skill off and can't use it
again, to the bottom of your deck, then Superior Call a
unit that's one grade higher than it into play.
Then you can give any of your units in play an extra
3000 power for each face-up unit in your G-deck.
So, in effect, this is a late game stride, to get the
most out of it.
It's not that this one is bad, it's just that there's no
room in the G-Zone for it and it's not good enough to
over-come some of the other staples that Gear Chronicles
have already.
At least you only need one of him to make it work, and
it can be your first stride if you feel that you need
it.
Not bad, just not tremendously great and there's better
options.
Rating: 3/5
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