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Divine Dragon Knight, Zahm
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#G-FC01/031EN
Date Reviewed:
June 26, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] When your opponent's rear-guard is retired due to an effect from one of your other cards, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Divine Dragon Knight, Zahm
A lot of people looked forward to this for Kagero more
than the Ace. I don't blame them, despite the fact I'm
not one of them. Zahm packs a pretty bitchin' ability:
any time you retire an opposing unit via a skill that
isn't Zahm's, CB1 to retire something else.
In anything that can work to start a chain, this is a
must. In a Blademaster-based deck, Blademaster into Zahm
into Sadegh into Zahm means CB3 and -1 to +4 in card
advantage as a FIRST Stride. Or in the X, Burnout or
Twilight Arrow Dragon can start the process off for you.
It's pretty awesome. Unless you're me and use
Blademaster in the X as well. Heheheheheheh.
Due to cost restraints it's not really a 4-of but it's
still a must for almost every Kagero deck to exist that
currently matters. It's simple, but it's
oh-so-effective.
4/5 |
Nanya |
Divine Dragon Knight, Zahm
Here's a simple one, Berserk Dragon/Dragonic
Burnout/GBCBX/Gattling Claw Dragon/Kimnara/some other
retire I can't think of off the top of my head kills an
opponent's rear guard, CB1 to kill another rear guard,
though, if you use Berserk, you use up a LOT of Counter
Blasts.
I suppose if you didn't get The Ace, can't get Root
Flare and only have Mahmud, this is pretty good.
Otherwise, you have some better options for Kagero
Strides.
See you next week, folks.
Rating: 3/5 |
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