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Sword Deity of the Thunder Break, Takemikazuchi -
#G-BT01EN/003
Date Reviewed:
March 17, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC):[Counter Blast (2) & Choose a face down card named "Sword Deity of the Thunder Break, Takemikazuchi" from your G Zone, and turn it face up] If the number of face up cards in your G Zone is two or more, look at four cards from the top of your deck, search for two cards, put them into your hand, and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.
Rating: 3.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Sword Deity of the Thunder Break, Takemikazuchi
Kanji Tatsumi would be so proud.
So here we have Oracle Think Tank's second Stride
option, Takemikazuchi. (I'm rather put off by how a god
of thunder is investing his power in an ability that's
clearly not designed to actively hurt anyone) So anyway,
as an ACT ability once you've Stridden this guy, you
Counterblast 2 and turn a copy of itself in the G-Zone
face up, and if you now have two face-up G-Units there,
you look at the top 4 cards of your deck, add 2 of them
to the hand, and put the others at the bottom of your
deck.
...Eh, again, it's efficient enough in CB cost, I
suppose with CB2 for +2. In fact, quite a lot of new OTT
garners advantage via this tradeoff, seeking to use
theoretically 5 Counterblast for +5. But it's only
really through drawing more cards; it doesn't do a whole
lot to get rid of problems, and in the age of
nonsensical Stride units appearing, I would have hoped
it would be either proactive if not as aggressive as
them.
I guess it does allow you to commit from your hand
without much of a problem since this gets cards back
easily enough, but to be honest by the time you can use
him your field should be set up anyway, so it's really
all for tanking purposes.
It's not bad, but I have a feeling really fast murdering
decks will take away more advantage than it can garner.
Another reason to use the Dragonic sodding Overlord the
sodding X with Stride, really.
3/5 |
Nanya |
Sword Deity of the Thunder Break, Takemikazuchi
And welcome to our first real Stride unit of the week.
Sword Deity here is the first Oracle Think Tank support
since, what? Mystical Magus? ...Long time is long.
Anyway. It's thanks to this unit and the other
support of G-BT-01 that the Tsukiyomi ride chain has
returned to being good. After all, stacking your
deck so that you can triple drive check triggers was
never so much fun!
Anyway, Sword Deity here is a Persona Flip unit.
For a CB2 cost, you flip a copy of this guy over, so
you're going to need at least two to make him work at
all, and then, if you have two or more face up in your
G-deck, so, this guy will be your second Stride at
least, you get to look at the top four cards, add two to
your hand and put two to the bottom of your deck.
While some people might think that "grinding doesn't win
games", they've never gone against Tsukiyomi, which has
the best grind game in all of Vanguard.
But, seriously, all of you who were waiting for Oracles
to make a come-back, here you go! I'm not kidding,
this is one of the cards that really put Oracles back on
the map in the meta-game in Japan and they can do so
here.
...If we had more than just a small handful of major
tournaments. Seriously, Bushiroad, get some
regionals in more areas already!
Rating: 4.5/5
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