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Chronojet Dragon-
#G-TD01/002EN
Date Reviewed:
March 2, 2015
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck.
Rating: 3.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Chronojet Dragon
So we got the Trial Decks last Friday and so now is a
good time as any to get in some opinions on this new
stuff. And so we start with Gear Chronicle's main Ride
priority, Chronojet Dragon. He has an unusual ability
called Generation Break, which can't be used until you
have the right amount of G-Units on your field or G-Zone
face-up. In Chronojet's case, 2 (though do note he won't
get to use his skill as a Vanguard until your Stride
unit vanishes, since G-Unit Vanguards do not inherit
abilities from the heart).
But anyway, once you've got 2 face-up G-Units, when
Chronojet attacks, he gains 5k and the ability to block
of Grade 1 or above guards from the hand. That's
certainly not an unwelcome skill, but...two Strides
before that even works? It's about as slow as a Limit
Break if not slower, unless you waste a Ragnaclock
Dragon gaining a Critical right off the bat, which isn't
likely.
So really, you want Chronojet for the second skill.
Whenever you Stride on top of Chronojet, you
Counterblast 1 to send an opposing rear-guard to the
bottom of the deck. So for the cost of a Grade 3, you
get a +1 and the power to gain good guard quality?
Pretty solid stuff. And the best part is that at 2
copies, the average customer only needs 2 Trial Decks to
have 4 of him.
Chronojet's the VIP of the deck. If nothing else, he's
your incentive to buy the thing in the first place.
3.5/5
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Nanya |
Chronojet Dragon
And it's Trial Deck week, folks! We're looking at
the three main deck and G-Deck boss units of each trial
deck, so six cards this week everyone. And to
start things off, we're looking at the newest clan of
Cray, the Gear Chronicle clan.
The Gear Chronicles have unusual abilities to manipulate
space and time, which is needed to fix the mess that
Link Joker caused by bringing Maelstrom Reverse from the
alternate future, not to mention the alternate timeline,
which, despite the crisis there being resolved, hasn't
gone away. On top of it, you still have units from
the Present and the Past mixing and mingling together,
so something needs to happen to fix it, which is why the
Gear Chronicle clan has appeared now.
Anyway, Chronojet Dragon here is a pretty solid unit.
When you perform Stride, you can CB1 to do a brand new
mechanic for Vanguard. Spinning. When you
stride with Chronojet Dragon here, you get to spin one
rear guard your opponent has to the bottom of their
deck.
Dang, that's really powerful, stronger than retire for
sure, after all, it gets rid of a unit and, unlike
retire, doesn't allow the unit to get re-used for
Legion. Not quite as good as Locking a rear guard,
but still really good. It's also what the Gear
Chronicle clan does well, spinning that is.
Wait, what's this? There's another skill?
GB2? Well, I guess we now have a new mechanic here
as well. To go with the Stride units, remember
back in Harmonics Messiah and how the unit is face up?
Well, that's because of the Generation Breaks.
When you have two face-up Stride units, which includes
both the Generation deck and the Vanguard circle,
Chronojet here gets +5000 and the Glory Maelstrom skill.
Sheesh, between CEO Yggy, Sin Buster and now this, I
think we've got plenty of Glory clones running around,
thank you very much.
I'd like to say that it's not too bad, but the Glory
skill *IS* the second strongest Vanguard-affecting skill
in the game.
Stun, of course, is the strongest.
The only good thing is that it's a touch slow, seeing as
you need to stride twice just to use it, and by that
time the game is probably going to be over, since Stride
units swing at the number of "perfect guard or no
guard".
Anyway, simply put, Chronojet Dragon is a staple for
Gear Chronicle players from here on out.
Speaking of Perfect Guards, if you didn't know, the
trial decks all have two perfect guards in them.
Hooray!
Rating: 4/5
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