Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Interdimensional Dragon, Mystery-flare Dragon - #GTD01/001EN

Date Reviewed: March 5, 2015

(This card cannot be in your main deck) Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this cards Strides, it gains the power and name from one heart. At the end of the turn, return it face up.) [AUTO](VC):[Counter Blast (4)] When this unit's attack hits a vanguard, you may reveal the four cards from the top of your deck. If the revealed cards have four or more different grades, you may pay the cost. If you do, you get an additional turn. If you had revealed cards, shuffle your deck.

Rating: 1.75

Back to the main COTD Page


Saikyo
Cardfighter
R
Interdimensional Dragon, Mystery-flare Dragon
 
This is the first batch of the G-Units that aren't Cray Elemental, coming to you from the Trial decks. Interdimensional Dragon, Mystery-flare Dragon. A G-Unit with a rather unusual skill; when his attack hits the Vanguard, you look at the top 4 cards of your deck. If they are all different Grades, you Counterblast 4 and your opponent is immediately forced to skip their next turn.
 
Heads up: I have never seen anyone actually use this thing legitimately, ever. Online, they abuse the mechanics of the sim to stack. Real life, they usually pile shuffle, which is not random.
 
Assuming you are not those douchebags, realistically Mystery-flare will hardly ever get the skill off. It's not just because the odds of 4 different Grades is so damn low. It's also down to the fact that when you can PAY the cost, most of the time the opponent should be on the same damage as you. You attack with this thing, odds are it'll be met with a Perfect Guard to the face, since the opponent won't let the game end on a Critical Trigger.
 
Mystery-flare's restriction relegates it to G-Assist fodder for those who can't afford Chronos Command and Ragnaclock in bulk. It's unrealistic, sorry.
 
2/5

Nanya

Interdimensional Dragon, Mystery Flare Dragon
 
Why oh why is this so bad?  Ugh.  It's such a Timmy Card.  Anyway...
 
According to the lore, Mystery Flare Dragon is a Dragon with lots of stored up Temporal and Spacial power, but it ended up being slain in another world because the people there saw MFD as an invader.  Quite sad, really.
 
If it starts crying about its life having no meaning, I'm moving to another quadrant in space and time.  I'd rather not deal with someone with such a distorted world view running around.
 
Ahem...  Anyway, the lore does explain why the effect is the way it is.
 
Before I go on and forget, Saikyo mentioned back during the Harmonics Messiah review that Harmonics wasn't legal until February, that's quite wrong as Bushiroad has stated that cards are legal the instant they come out.  Anyway, if you don't know how Stride works, go back and re-read my review of Harmonics Messiah to understand how it works, I'll wait.
 
Okay, you done?  Good.
 
The skill is CB4, reveal four cards from the top of your deck and if you have 4 cards of different grades there, you get an extra turn after this one.
 
Two things, one, this will never go off without cheating or using Tsukiyomi and two, someone will get it to go off just once against me, just watch.
 
Seriously, that's an incredibly stupid skill.  Oh well, I guess having people who worked on Magic at one point would eventually introduce the concept of taking extra turns to Vanguard.
 
At least it makes sense given the abilities of Gear Chronicle, that is, to manipulate time and space.
 
If you don't know why, in Magic there are cards called Time Stretch, Time Walk and Temporal Trespass, all three give you extra turns (Stretch gives you two more turns).  Needless to say, everyone hates it when these cards get used against them.
 
Anyway, this effect, never going to happen.  Even less reliable than World's End.  At least that can go off more than once in an eternity.
 
Rating: 1.5/5

 


Copyright© 1998-2015 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.