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Cosmic Hero, Grandsub
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#G-EB01/012EN
Date Reviewed:
May 11, 2015
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 13000 or greater, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, and retires it.". (It does not activate from increases due to boosting and guarding)
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Cosmic Hero, Grandsub
Before we can actually start reviewing anything decent,
let's get whatever interesting filler there is for
Cosmic Roar out the way first. We start with Cosmic Hero
Grandsub. For a Generation Break 1 ability, whenever his
power reaches 13k by any way other than boost or guard,
the vanguard gets 4k and an on-hit skill to retire a RG
when the vanguard's attack hits.
Basically here to facilitate a chain to bring the 45k
power threshold the G-Units require. A ruling states a
trigger can spring Grandsub, so as damage checks go it
works defensively too, but that's a bit situational, so
assume you're using it to attack.
It's nice to bring a bit more pressure on your vanguard
but does little to solve a well-timed PG to the face.
Cosmic Heroes play an information game so don't waste
this guy.
2.5/5
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Nanya |
Cosmic Hero, Grandsub
Looks like it's rare week. Every card this week is
a rare, but each one gives new life to each deck-type,
well, save for the new deck type, since it didn't have a
decktype before.
Anyway, Grandsub here is a mighty sea warrior that would
be better suited in the Aqua Force rather than Dimension
Police for his lore abilities. Gameplay wise,
however, if, at GB1, you manage to increase his power to
13000, he pumps up your Vanguard by 4000 and gives it an
on-hit retire skill.
That's pretty nice. Obviously meant to be used
with the rest of the GBT-01 support to give 4000 power
boosts left and right.
If you don't know, it's worded like Original Daiyusha,
you have to have the power up to 13000 before you attack
to get the skill. I... I can't tell,
exactly, if you can use it off of triggers or not, so I
can't comment one way or the other here.
Basically, you have one of your rear guards that can
give one unit a +4000 power boost give it to Grandsub,
who then gives that same power to your Vanguard.
It's a nice 2-for-1 that gives some combo puu-puu
platter skills, but isn't as insane as a Break Ride was,
thankfully.
I'd say use it, simply because combo platter skills and
power bonuses are always nice.
Rating: 3/5
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