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Flower Princess of Spring's Beginning, Primavera
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#G-BT02/001
Date Reviewed:
May 18, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (3) & Choose five normal units from your drop zone, and put them on top of your deck in any order & Choose a card from your hand, and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your rear-guards, search your deck for up to two cards with the same card name as each of those units, call them to separate (RC), and shuffle your deck.
Rating: 3.0
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Saikyo
Cardfighter
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Flower Princess of Spring's Beginning, Primavera
It's G Booster 2 week: Salad Knight edition! This week
we review Neo Nectar and Royal Paladin (and to throw us
all off a Cray Elemental). And starting us off is the GR
for the box, Primavera. A G-Unit that on attack,
Counterblasts 3, discards 1 from the hand and shuffles 5
normal units in the drop zone to the deck to Superior
Call 1 copy each of 2 of your rear-guards.
The rarest card in the set...is so uninspiring it hurts.
Let's look at how one could go about using this and find
out if it's actually worth the cost.
1. Call over stuff for more attacks. Well that falls at
the first hurdle with two broken kneecaps because that's
a fucking joke. CB3 and -1 for an attack that will only
force about 10k guard (usually in the form of 1 card)? A
fucking +0 wash for Counterblast 3? Who the hell wants
an inefficient Lambros when you could have the real
deal?
2. Summon new allies and fill a board. Problem: It has
to shuffle 5 dead units away as a cost. No-one has the
time or inkling to fill a drop zone and minus for Legion
(unless they're stupid) and they shouldn't here. Quintet
Wall? Ahahaha, I honestly hope you're not serious about
nothing among those cards being a trigger because that's
ludicrous, not to mention that's 4 damage total spoken
for. So, by the time you do ever use her, it's late in
the game and the board should already be decently full
if your rear-guards were able to clone their way to a
full field first. (Droppin' alliteration like it ain't
no thang)
So there is basically no feasibly efficient way to ever
use this card, ever. Primavera is only here in case
you're fighting a deck that hates rear-guards and even
then it's eating CB that's going into more interesting
things. In Late Game.
I like this card. Because I like cards I can get angry
about and fill up space with. She's a tech choice at
most but is worth no more than that.
2/5
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Nanya |
Flower Princess of Spring's Beginning, Primavera
It's Salad Knight week, Find the tune to Shovel Knight
and enjoy!
And to celebrate school being out and Spring...
Kind of being here, we have the Neo Nectar that
represents Spring itself. She has two sisters, but
that's all we know.
So, with this, Neo Nectars go back to the beginning...
Nice play on her ability and lore there, Bushiroad, very
nice play. Anyway, Primavera does what the Block 1
Neo Nectars did, putting non-triggers back into the deck
and then doing cloning from there.
Price is a little costly at CB3 and discard 1 after
putting 5 normal units into the deck. However, you
do get to clone two units you control and get up to two
copies of those units with ease. One 7K booster
and a 9K attacker on your field as rear guards and you
can load your field up in a flash.
Though, with PG-G and other unflippers that Neo Nectars
have access to, thanks to Rain Elemental, Tear, it's not
a big stretch to think that Neo Nectars can use this
somewhat effectively.
Considering how long Neo Nectars have had to wait for
their Stride, it seems worth it.
Rating: 4/5
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