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Doctroid Refros
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#G-BT04/062EN
Date Reviewed:
Nov. 12, 2015
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit on top of your deck] Choose up to two cards from your damage zone, put them on the top of your deck, and shuffle your deck. For each card put with this effect, put the top card of your deck into your damage zone face up. Draw a card.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Doctroid Refros
If all Stand Triggers could be as awesome as Earth
Dreamer and this, then perhaps we'd have a happier time.
Refros here as an ACT skill Counterblasts 1 and goes
back to the deck to shuffle two cards in the damage zone
back to the deck, puts the top 2 cards in the deck to
damage, and then you draw a card.
So this is basically THE most important trigger in G
Angel Feather next to Criticals. It's got so many
purposes: it can unflip damage for toolboxing and Costs,
it puts 2 cards in damage to grant cards like Nurse of
Broken Heart power, it can put certain cards you can't
currently grab back to the deck for something else...it
just does so much for an unassuming card.
Not a perfect score since it's not the best trigger, but
it's undeniably useful. My advice? Raphael exists, so
you could run 4 of this and 12 Crit for the great
offense.
3.5/5 |
Nanya |
Doctroid Refros
...Why do I imagine that Bushiroad got Scooby Doo to
name this?
So, what does this Stand Trigger do?
...Oh, that's cool. GB1, CB1 and put it to the top
of the deck, then put used up Counter Blasts, two of
them, back into the deck, shuffle, then put two units,
if you put two units back into the deck, back in the
damage zone face up, then draw a card.
Okay, I like that, it lets you put damaged heal triggers
and perfect guards and other important key cards back,
though there's a chance you'll end up with those cards
back in the damage zone, and gives you more counter
blasts to play with, plus any Angel Feather unit that
gets powered up for each card entering the damage zone
powers up from this.
Over-all, fairly simple and effective for Angel Feathers
and should be run, at least two of, in the deck, I
think.
Just the recycling alone makes it worth it.
Rating: 3.5/5
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