Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Hotarumaru
-
#G-TB01/002EN
Date Reviewed:
Nov. 2, 2015
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Homare (You can only pay the cost for one Homare ability per turn):[Choose a face down card named "Hotarumaru" from your G zone, and turn it face up & Choose five of your rear-guards, and [Rest] them] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit gets drive-2 until end of turn.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Page
|
Saikyo
Cardfighter
R |
Hotarumaru
It's "Unpronounceable Stuff Week" and to celebrate we're
reviewing cards that basically no-one outside of Japan
will have heard about, starting with this. Hotarumaru
here is a G-Unit with a Homare skill that needs to hit
the Vanguard, but when it hits, you rest 5 rear-guards
and G Persona Blast to stand again, but it loses 2 Drive
Checks.
So what we have here is a walking Commander Laurel.
Pressure-wise, if the opponent had a PG to spend,
they'll drop it on the first attack, so we're basically
assuming it hits. When it does, it's essentially forcing
out 25k shield average to no-pass, since it only gets
one Drive Check more out the deal. But you've still
gained a +1 and the 3 card average dropped works out to
the amount dropped if the RGs attacked so it works out
on average.
However, like Stun Beetle for Megacolony, this needs to
be a 3-4 copy of if you run it since you need to assume
one's going to be cockblocked by a Perfect Guard. Not
being GB2 restricted is also a good plus in its favour,
since fast decks are becoming rare these days.
Universally good card here.
3.5/5
|
Nanya |
Hotarumaru
What's up, everyone? It's Touken Ranbu week.
Urgh, I'm not sure WHAT to think about this, TBH, but,
whatever. I shall strive to keep my personal
opinion to a minimum and objectively review the cards.
We have Hotarumaru, a Stride unit with a unique Clan
ability. Yeah, they have their own clan abilities,
so, whoo!
Homare means "Honor", I guess. You can only use
one Homare per turn, no matter how many units have the
ability, you can only use one of them a turn. It
limits some extreme B.S. that the clan could do, but,
you know, balance reasons.
So, if this hits a Vanguard, Persona Flip, rest five
rear guards and...
Restand and get a single drive check.
...Hello, Spectral Duke Dragon, how are you doing?
I'm not sure how I feel about this one, you have to run
four, but at least this can be the first stride you
have, but to have a full field on the turn you stride,
not easy to do.
Hmm... I don't know, I really don't. Like
other Stride restanders, it gets you four cards, at
least you don't need to discard any from your hand, nor
do you need to counter-blast, so there's that, but...
Really, five rear guards?
I suppose you could run stand triggers, but, who knows?
Speaking of which, hey, Bushi, we ever getting some Cray
Elemental triggers (vanilla or generic "Put into the
soul to get +3K power") anytime soon?
Rating: 3.5/5
|
|