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Mythical Destroyer Beast, Vanargandr
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#G-BT04/006EN
Date Reviewed:
Oct. 5, 2015
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named "Mythical Destroyer Beast, Vanargandr" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order.".
Rating: 4.0/5.0
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Saikyo
Cardfighter
R |
Mythical Destroyer Beast, Vanargandr
I entered a local tournament staring down some of these
guys, so you may find some of my reviews influenced a
bit. But with that in mind, it's finally time to get
started on G Booster 4 with Genesis's G-Unit ace,
Vanargandr. As a GB2 skill (which saves ink on the whole
needing a G-Unit face-up before clause), at the start of
the drive step, you Soulblast 6 to look at the top 4
cards of your deck. You can then put as many at the top
and bottom of the deck as you like.
I thought of Fortuna at first looking at this card. I
want to make something clear here: I don't like Fortuna.
You pay 3 soul to lose a dud check for a chance at
another, and it only grows more inefficient the more her
skill is used on a single turn. Vanargandr is a bit more
efficient, scrying 4 cards for 6 soul, compared to
Fortuna who requires 12 soul to do the same, not to
mention he naturally gets 3 chances at a trigger every
time. Having said that, he's still hit-and miss, since
the top 4 is random, sometimes not turning up as many
triggers as you like, but I would say that he makes the
likelihood of at least 1 trigger that turn very high.
His inconsistency turns me off, and so does his
over-reliance on Fenrir to function properly, but at
least he does something. But he'll get dicked over by
anything that interferes with a board causing those
triggers to fizzle in the face of a Perfect Guard.
3/5
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Nanya |
Mythical Destroyer Beast, Vanargandr
Oh lookie! A GB2 Stride unit. On attack,
SB6, Persona Flip to Scry 4.
So, basically, you look at the top four, decide if you
want to keep any of the cards and then put them on the
top or bottom in any order you choose.
This, this is super solid. Not as good as a Glory
Clone+Crit or a Restander, but you can guarantee
yourself a triple drive check of what you want and if
your opponent didn't PG, well, good game.
So, tl;dr version, if you have Genesis, you use this,
plain and simple. Scry is too good to pass up.
Rating: 5/5
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Trixie |
Mythical Destroyer Beast, Vanargandr
Well
looks like this week is for the big league Strides of
G-set 4, now that sneaks are going on. Starting us off
is the Genesis G-Persona unit, Vanargandr. When he
attacks the VG, while at GB2, you can Persona Flip and
Soulblast 6 to stack the top 4 cards of your deck in the
top or bottom in any order. The purpose of this on paper
is obviously to stack triggers or maybe PGs on your
drivechecks to sack the opponent.
...Well, looks like Genesis finally gets a unique boss
since pretty much Fortuna. I'm not too aware on the math
behind this, but I do know the chance to get at least 1
trigger off a normal Triple Drive is about 75%, meaning
that getting at least 1 trigger is
almost guaranteed with this unit, not to mention more
depending on your stack. I feel this card
is pretty difficult to judge because its goal is to do
something every single deck can do (sack triggers) but
in a consistent fashion, but there's no real surprise
factor to it because the opponent knows that you will
almost definitely check a Crit and PG the attack.
Anyway, there's also other applications to this card
such as Hati and its G2 version being able to power up
off of the Soulblasting, not to mention Fenrir and
Leyding. The power gainers + the triggers Vanagargandr
will pass to them will make your RG columns have
finishing level power, so I would definitely recommend
taking that route if you want your focus to be on this
card.
Overall, good enough finisher of G-Genesis and solid
alternative plan for older builds like Regalia.
Rating: 4/5
Art:
5/5 I like how the art makes it obvious that it's an
evolution of Fenrir.
Card
Design: 4/5 It has multiple applications and is actually
relatively unique for the copyclan known as Genesis, so
I'm impressed.
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