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Rikudo Stealth Dragon, Jorurirakan
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#G-FC01/012EN
Date Reviewed:
Sep. 15, 2015
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, binds it face down, and if you have a heart card with "Shura Stealth Dragon" in its card name, at the end of that turn, your opponent puts the cards bound with this effect into his or her drop zone, and if you do not, at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.
Rating: 3.67 / 5.00
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Saikyo
Cardfighter
R |
Rikudo Stealth Dragon, Jorurirakan
Now we have something a bit more interesting.
Jorurikadan here, on attacking the Vanguard, pays a cost
of Counterblast 2 to bind a rear-guard the opponent
controls and one card in the opponent's hand. They then
bounce to the hand at the end of the turn...unless you
have a Shura Stealth Dragon heart (as in the only build
of it that WORKS currently), in which case they go to
the drop zone instead.
Well, I'm glad they have a way to assured gain advantage
of some form at the very least. It's efficient enough in
terms of cost and works nicely with pressure units such
as Dreadmaster to force hand. A bind from the hand means
this is probably best as a finisher, when the opponent
must toss away the shield-less units they wanted to keep
for their Perfect Guards and use units with shield
instead.
Apart from that, there isn't much to say about this
card. It's good for the deck it's in. Unless G Nubatama
turns out to basically grind the concept of Tier 1 into
a fine snort-able powder or something.
3/5 |
Nanya |
Rikudo Stealth Dragon, Jorurirakan
So, didn't get my review in on time yesterday, my bad.
Anyway, I'm back for this week, only today and tomorrow
for cards, so we're looking at a Nubatama Stride from
Fighter's Collection, huh?
What we have here is basically the Break Ride of
Nubatama, but as a Stride. Instead of forcing a
discard, it binds a rear-guard face up and a card in
hand face down, then if you have a Shura Stealth Dragon
(which almost all of the Nubatama are Shura Stealth
Dragon) as the heart, the two binded cards (by this
skill) are put into the Drop Zone regardless if you hit
or not. If you don't have a SSD, then the two
units are returned to the hand at the end of the turn.
More bind shenanigans, more hand disruption, more...
Just Nubatama stuff.
Sheesh, even without much support, this clan is a real
pain to deal with.
Do I need to say it? If you're running Nubatama,
run this, because you get rid of two cards regardless if
you hit or not.
Rating: 4.5/5
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Trixie |
Rikudo Stealth Dragon,
Jorurirakan
Today's card is the Nubatama RRR
Stride from FC15, Jorurirakan. It for Shura Stealth
Dragons only, but it doesn't really matter because every
current Nubatama ace that doesn't suck are Shura Stealth
Dragons. When it attacks, CB2 to let the opponent choose
a card from their hand to bind, and you choose a
rearguard to bind. Then, at the end phase, if you have a
Shura Stealth heart, those bound cards go the the drop
zone, otherwise they go the hand. So, essentially a
discard (of the opponent's choice) and a retire. CB2 for
a +2 is efficient, and it's nice that it powers up the
gainers, but it's not exactly not going to help you a
grind game or a finisher. Not to mention that Nubatama
are starving support (thank god they finally get some in
the "Advanced" Players Pack), so they aren't too hot at
the moment.
Decent plussing card, but doesn't
really have game winning power or set-up said game
winning power.
Rating: 3.5/5
Art: 4/5
Card Design: 4/5 done pretty well,
has synergy and actually plusses
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