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Ancient Dragon, Spinocommando
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#G-TCB01/014EN
Date Reviewed:
Apr. 27, 2016
[AUTO](VC) Limit Break 4:[Choose one of your rear-guards, and retire it] At the end of your turn, you may pay the cost. If you do, choose up to one grade 3 card from your soul, and ride it as [Stand]. If you rode a card, choose up to one card named "Ancient Dragon, Spinocommando" from your soul, put it into your hand, and draw a card.
[AUTO]:When this unit is placed on (VC), until end of turn, this unit gets "[AUTO](VC):[Counter Blast (1)-card with "Ancient Dragon" in its card name] When your rear-guard with "Ancient Dragon" in its card name is put into the drop zone during your turn, you may pay the cost. If you do, call that card to an open (RC).".
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Ancient Dragon, Spinocommando
And then we ran out of Gold Paladin. Anyway,
Spinocommando here. His Limit Break springs when your
turn ends, and you choose to retire a rear-guard as a
cost. You then ride a Grade 3 in your soul, and then
Spinocommando himself returns from the soul to yuor
hand, and then you draw a card. And when ridden, it
gains a skill: you Counterblast an Ancient Dragon if one
of your own rear-guard Ancient Dragons gets retired, and
then you can revive it.
Obviously supposed to be combined with the older card
Spinodriver for maximum output. But all in all, I'm not
entirely fussed. Spino Driver only exists for a bit of
hard advantage for a Counterblast cost and the extra 10k
and Critical late in the game is meaningless, as you
should know. Being still predictably costed, the deck
will eventually run dry on available damage and is
pretty lacking in tricks overall.
Would have been pretty nice about three years ago. Now
it's just unneeded.
2/5 |
Nanya |
Ancient Dragon, Spinocommando
Looks like there's three more cards that were found for
the week, yay.
A limit break? In the G-era? Well, let's
see, what does... Oh...
Hooray, more Infinite Break Ride tricks!
Anyway, when you ride this, Especial Counter-Blast 1,
whenever an Ancient Dragon dies this turn, it's returned
to the battlefield if you pay the cost.
Not bad. So what's the Limit Break do?
Retire a rear-guard, re-ride a Grade 3 from your soul at
the end of the turn, put this back into your hand and
draw a card.
Hooray card advantage.
More cards is good, helps you dig for more card
advantage. Can't complain about that.
Rating: 3.5/5
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