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Saikyo Presents: Cardfight!! Bad-guard
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Miracle Twintail, Wyz
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#G-CB03/013EN
Date Reviewed:
Aug. 12, 2016
[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](VC/RC):Harmony
[AUTO](RC) Generation Break 1:[Choose a card from your hand, and discard it] At the end of each turn, if this unit is in harmony, you may pay the cost. If you do, return this unit to your hand.
Rating: 4.5
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Winston Fairwinds |
[Miracle Twintail, Wyz]
Having a PG that'll come back to
your hand is nice, but then you'll be relying more on
Vita and other cards to countercharge for you, even if
you only tech in 1 Wyz. Sometimes, you just need to
commit a booster on board to push for damage, which
makes most of the Keyword PGs at least worth
considering. Personally, I don't like having to discard
a card to put this back in my hand, but the balance
fairy in my ear says it's for the best, in Bermuda's
case.
Plus, there are still a few Glory
clones running around that make PGs useless in hand
anyway. (Damn Dark Irregulars.)
Run this if you can feasibly
manage without Kukuri's countercharge.
4/5
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Saikyo
Cardfighter
R |
Miracle Twintail, Wyz
It's a Perfect Guard. What do you want?
5/5 |
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