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Merciless Mutant Deity, Darkface
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#G-TCB02/006EN
Reviewed:
Aug. 24, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your opponent's rear-guards as the number of face up cards named "Merciless Mutant Deity, Darkface" in your G zone, and until end of your opponent's next turn, they get "[CONT](RC):This unit cannot intercept, and cannot be chosen by your card effects and costs.", and for each rear-guard chosen with this effect, this unit gets [Power]+5000 until end of turn.
Rating: 3.50 / 5.00
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Saikyo
Cardfighter
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Merciless Mutant Deity, Darkface
No I'm not reviewing Superior Mantis (at least not this
week, depends on what Winston wants next week), because
he sucks and is uninteresting to talk about. So let's
talk G-Units. New Darkface's skill is Dark Device: there
has to be no units at stand position in the same column
as him. It costs CB1 and a G Persona Blast, once per
turn. Then, for every face-up Darkface in the G Zone,
one of the opponent's rear-guards becomes unable to
intercept or be chosen for card effects and costs
(although cards that can get rid of themselves without
targeting like most Forerunner starters are still good),
then for every chosen rear-guard, he gains 5k until end
of turn.
Mostly, he's there to either get Grade 3 Darkface's
skill online, but also to combine with paralyzed Grade
2s so they can't be gotten rid of without calling over
them and thus minusing the opponent. What really sucks
about him is the fact he has to be run at 4 copies for
him to work, because you pretty much have to use him
straight away to not undermine the Darkfaces coming
later. By late in the game, you'll be wanting to invest
in better G Units.
Useful enough but requires he be used in conjunction
with other intercept sealers just to not make his first
turn suck. But at least he's part of a bigger whole as
well as Darkface's GB2 skill.
3/5 |
Winston Fairwinds |
[Merciless Mutant Deity, Darkface]
Megacolony's time as a joke clan
has passed. What held back Megacolony from actually
controlling the opponent were decks that could put their
units back to hand like Bermuda, restand them anyway
like Novas, or get rid of them to fuel their main gambit
and still win like Shadows. Megacolony just didn't
impede the opponent enough.
Since Darkface will target 1, 2,
then ultimately 3 units, it effectively puts a dent in
many deck's gambits. Your only option is to then call
over those units with units from hand (or deck if you're
a Paladin player), and don't be like this one kid I
overheard once:
he basically said that the
above was the solution, like calling a unit over a unit
isn't a straight-up minus. There's still a few units
that won't be phased by Dankface, such as Grade
1 Conroe, who just sacks himself without having to be
targeted, or anything that can be bounced to hand via
its own effect. There aren't enough of those going
around competitively to worry Megacolony players though.
Remember, Dankface isn't a persona
flip, so make sure to get the full mileage out of him.
On your first stride, flip up a Dankface copy, second
time flip over anything else so that you can make
Dankface happen a third time.
Grab your 4 copies and make people
wonder why they sat down to play this game.
4/5
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