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Prestige, Cetia
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#G-CB03/006EN
Date Reviewed:
Aug. 3, 2016
Card Effect(s)
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[ACT](VC/RC):[Counter Blast (1) & Choose one of your other rear-guards in harmony, and [Rest] it] Until end of turn, this unit gets [Power]+5000, and "[AUTO](RC) Generation Break 1:When this unit's attack hits a vanguard, Counter Charge (1)/Soul Charge (1), choose up to one of your other rear-guards, and return it to your hand.".
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Prestige, Cetia
MMMMM. Not sure how to feel about this. Cetia is good or
at least predictably costed on paper. She Counterblasts
1 and rests one of your rear-guards in Harmony to give
herself 5k and a GB1 skill: when her attack hits the
Vanguard, Countercharge 1 and Soulcharge 1, and bounce
one of your RGs to the hand.
So the obvious rest-target is your vanguard booster
given its already big power because LOL NO you don't
screw a RG out of a boost, she then makes a 21k column
who then recoups her cost if she hits and gives you a
soul, as well as springing things that take your fancy
like Emilia (if she's there). That's rather tacked on to
be frank: what's going to be using that much soul
at that stage in the game, or hell: is there a good unit
worth using that NEEDS to eat soul for anything,
especially a +1?
Spica? Oh come the fuck on.
2/5 |
Winston Fairwinds |
[Prestige, Cetia]
A decent attacker. You have to rest
a unit for the effect's cost, but with your Strides (Lauris,
Elprina, Olyvia), you can just bounce the rested unit
and recall it. Since it's an on-hit, the opponent could
block it, but they'd have to drop the 15k or more shield
Cetia columns could make.
Bushiroad has been making rearguard
columns force more guard in pretty much every clan, and
Cetia is one of the units that catch Bermudas up to that
trend. Two-of seems like a good number to run this card
at.
3/5
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