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Sky-slicing Rending General, Superior Mantis
- #G-TCB02/007EN

Reviewed: Aug. 30, 2016

[AUTO]Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the same column, and that unit cannot [Stand] during your opponent's next stand phase. [AUTO] Generation Break 1 Dark Device:When this unit is placed on (RC), choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

Rating: 2

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Sky-slicing Rending General, Superior Mantis
 
...nah. Inferior Bad-tis, when ridden or called, Dark Device Counterblasts 1 to paralyze a rear-guard in the same column. When called and GB1 is active, Dark Device paralyzes a rear-guard.
 
So if ridden, he only stuns one thing and then does fuck nothing else. If you can't Stride, you are in for a bad time, buddy. So he's only good for frustrating a rear-guard and necessitates a G4 Darkface or Rosenburg use if you don't fancy stunning just a booster, because paralyzed units can still intercept. When called, he just stuns something. So if both the skills are on-play only, you're just going to wind up having a RG spot being taken up by something that will only swing for normal columns.
 
That's not to say that both of these skills are BAD, but they are HELLA redundant. You should have several cards already paralyzing enemies such as Darkface and any other stunners are covered by cards such as Sweet Cocktail, Punish Stag, etc. You don't need any more than that. 
 
Either you managed to get a hold of Cyclomatooth or you're a pauper playing this. There is no reason to use this with Darkface as far as fail-con G3s are concerned. 
 
2/5

Winston Fairwinds

[Sky-slicing Rending General, Superior Mantis]

Problem with "Superior" Mantis is that Dankface already has stellar backup Grade 3s: Cyclomatooth, and to a lesser extent Machining Scorpion mk II.

Cyclomatooth forces the opponent to ride another Grade 3, which is why this is one of the few Breakrides still worth running. Also, breakriding affords you more soul for Dankface's GB2.

Machining Scorpion mk II allows you to run 1 copy of Carapace Mutant Deity, Machining Destroyer. Some of the Machining grade 1s and 2s that offer you good utility (ex. Machining Mosquito, Machining Armor Bettle) don't require a Machining vanguard, so you can still run them alongside Dankface and be able to use Scorpion's skills if you have to sit on him because you haven't drawn Dankface yet. Legion is convenient against extended battles, but not necessarily mandatory in this day and age. I don't fully endorse the Dankface/Legion route, but ill acknowledge it works.

I didn't want to turn this review into two other mini-reviews, but compared to those two, Superior Mantis's utility is lackluster. His on-call effects are redundant, because Dankface and the rest of his support are already doing a fine job of stunning units. The breakride or Legion options just offer more utility.

Run this guy if you really can't be bothered to grab the breakride or the Legion. But I know you can put in a little more effort than that. Those mofos are cheap.

2/5

 


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