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Magical Charge, Vita
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#G-CB03/010EN
Date Reviewed:
Aug. 4, 2016
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC) Generation Break 1:[Soul Blast (1) & Return this unit to your hand] At the beginning of each turn's main phase, you may pay the cost. If you do, choose up to one grade 1 or less card from your hand, call it to an open (RC), and if you have a grade 4 or greater vanguard, Counter Charge (1).
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Magical Charge, Vita
Oh yeah, there's this. Vita also has Harmony, and a GB1
skill: at the start of your main phase, you can
Soulblast 1 and bounce herself to call a G1 or below
unit from your hand and then Countercharge 1 as long as
the Vanguard is G4 or greater.
The calling and bouncing isn't such a headache in Lauris
who's Stride skill bounces the G1 you'll be calling back
anyway, and Countercharging at least gets you another
G2 Spica use, because I don't think G3 Spica ought to be
relied on too much. She's almost certainly going to be
sniped by RG hate decks or at the very least attacked,
but at least it draws away attacks and you have Dizmel
to at least keep her safe from attacks in time for the
main phase.
Not entirely vital but she's a nice option to have.
Resource exchange is pretty neat.
2.5/5 |
Winston Fairwinds |
[Magical Charge,Vita]
Countercharge effects are always
welcome, even if a bit conditional. So, Vita can be
bounced back to your hand at the beginning of either
player's main phase (before any other effect is
performed), but you only get the countercharge if she
was bounced back on your turn.
Now, some players might be worried
about their opponent attacking this rearguard if you
leave it on board during their turn. My answer: just let
them. There's some units in Vanguard I refer to as
"acceptable targets." Units like Silent Tom and Broken
Heart bait people into wasting their attacks to get rid
of these, assuming they're not playing a retire-oriented
deck. If the opponent wants to waste an attack that
would have otherwise forced you to drop 10k or more
shield on a card that would have only given you 5k, let
them. They will get outpaced in card advantage. Of
course, you could play like a punk and put this
Vita behind your Vanguard during your turn, but the
countercharge isn't that serious when you're still
running countercharge PGs and Magical Girl, Nina/Duo
Clear Parasol, Kura.
Also, never play like a punk.
Vanguard is a game that awards the aggressive player.
Really, you just need 2 of this
unit max, because you have other countercharge sources,
and for the aforementioned bait factor in this card.
3/5
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