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Great Ascent, Liddy
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#G-CB03/008EN (RR)
Date Reviewed:
Aug. 8, 2016
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](VC) Generation Break 2:All of your units in harmony get [Power]+2000.
[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] When this unit is attacked, you may pay the cost. If you do, choose one of your (RC). If there is a unit on that (RC), return that unit to your hand, and if not, choose up to one card from your hand, and call it to that (RC).
Rating: 2.5
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Winston Fairwinds |
[Great Ascent, Liddy]
This new Liddy would rather pass
around power with her Gen Break effect than hoard it for
herself, but the 4k to your columns are only gonna force
more shield if they were 17k, 22k, etc. before Liddy's
powerup. The interesting thing is the bottom effect. You
can give yourself Crossride defense during your
opponent's turn by calling a unit behind her, or, if you
had to boost with a PG for some reason on your previous
turn, call it back to hand and guard with it. Boosting
with cards you'd otherwise want to guard with is
something you can get away with in Bermuda.
Liddy's role isn't super-niche, so
she can actually be relied on if you don't get to ride
Lauris. Run 1 or 2 copies as your backup Vanguard in
Harmony.dek. You'd rather have G3 Spica on a rearguard
circle anyway.
3/5
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Saikyo
Cardfighter
R |
Great Ascent, Liddy
As we're now scraping the bottom of the barrel for good
Bermuda Triangle, my enthusiasm has vanished faster than
the Fenrirs put up for online sale. And since I have
better things to do, I've decided that I shall once
again keep my reviews reasonably brief, as cards that
are outclassed by other cards deserve to be. So without
further ado, he's your 5 second review.
Columns are nice, but Spica's multi-attacks and
non-dependency on VG circle's nicer.
2/5 |
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