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Conquering Supreme Dragon, Dragonic Vanquisher "VMAX" - #G-BT09/001EN

Reviewed: Dec. 15, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 3 Thunderstrike 5 (This ability is active when your opponent's bind zone has five or more cards):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent's vanguards, and deal one damage. [CONT](VC):When this unit attacks a vanguard, choose one of your opponent's (RC) for each face up card with "Vanquisher" in its card name in your G zone, and this unit battles both the vanguard and the units on the chosen (RC) in one attack.

Rating: 3.75 / 5.00
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Saikyo
Cardfighter
R
Conquering Supreme Dragon, Dragonic Vanquisher "VMAX"
 
And then there's this asshole. "VMAX" has a Thunderstrike 5 skill that costs Counterblast 2: after he finishes attacking, if the opponent doesn't have any rear-guards, you inflict 1 damage. For free. But how are you going to wipe out 5 rear-guards? Well, that's where the second skill comes in: when you attack a Vanguard, you can also attack a rear-guard for every Vanquisher G-Unit you have face-up in your G Zone.
 
So yes, you are going to have to use VOLTAGE reasonably quickly to try and have this be a functional finisher. And as finishers go, it IS a pretty baller one...against anything that isn't Magia, anyway. What's nice about this is that it bypasses Resist by attacking rear-guards a la Brawlers and Vermillion, so even when you don't expect the 1 extra damage, it's nice to make the opponent suffer a bit by losing their only outs to this.
 
Unless the opponent's playing pretty basic though, Thunderstrike 5 will take a while and a smart opponent can play around this. Hold this back until 5, if the opponent lets you.
 
3.5/5

Winston Fairwinds

[Conquering Supreme Dragon, Dragonic Vanquisher "VMAX"]

My personal favorite card from G Set 9. We now have the second damage dealer that can take an opponent from 5 to 6 damage. Counterblasting 2 for VMAX's GB3 is not horrible, given that the deck has access to countercharge. The people that diss VMAX say "just Dizmel and you'll be fine." Better kill the VMAX user fast, cause nobody is reaistically run more than two copies, and getting a heal trigger in hand isn't a gurantee. Binding 5 cards to get VMAX's Thunderstrike active is not difficult, since the deck's already capable of binding that many units by second stride.

But the real draw to this card isn't the damn autodamage effect. (So much back and forth on the internet dating VMAX from trash to broken.) Brawlers have passed on their spirit to Vanquisher and let him attack multiple units. Whereas Brawlers needed to actually punch things for the powerbuffs, all you have to do with Vanquisher.dek is start binding cards from the field and drop zone for buffs. 
VMAX is annoying in the fact that, to use him as a second stride, you have to stride into VOLTAGE first, before his GB3 power buffs happen. Of course, your stride strategy has to be tailored to the opponent. If they're not leaving many units on board, just do the usual Zorras then VOLTAGE stride path. But, if you're playing against an opponent who you know will give you a hard time with a full board of units, you might just have to fast track and go the VOLTAGE-VMAX path. There's also that Grade 1 that can grant a Vanquisher vanguard an additional attack target, so if you only ever go into VOLTAGE once, you can attack 4 things total like the good ol days of Knuckle Buster.

Because of his effects though, you get a scare factor on some opponents. Some might do the silly thing of not calling a board, while you just bind things from the drop zone. Some might not want to give you damage to shutdown VMAX's GB3, while you use Conquest Dragon and VOLTAGE without needing damage. 
Pick up three copies of VMAX. Four may or may not be overkill. In Vanguard, oeople need to be punched in the mouth, and sometimes repeatedly. Vanquisher.dek has the space, because the only required things to run is 4 VOLTAGE 2-4 Conquest Dragon, a Zorras, and a Zapper. And the most important point: sometimes you just gotta punch people in the mouth to win.
(Disclaimer: We here at Pojo do not condone violence. Imaginary card game
violence is acceptable though.)

Side note: don't think you're gonna be that guy that runs VMAX in Erads or Brawlers. That shit ain't gonna work.

4/5

 


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