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Conquering Supreme Dragon, Dragonic Kaiser Warning
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#G-FC02/004EN
Date Reviewed:
Feb. 11, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Conquering Supreme Dragon, Dragonic Kaiser Warning" from your G zone, and turn it face up] If you have a heart card with "Kaiser" in its card name, until end of turn, this unit gets "[CONT](VC):This unit battles all of your opponent's units in the front row in one attack." and "[AUTO](VC):When this unit's attack hits, choose up to two of your other units, and they get [Power]+5000 until end of turn.".
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Conquering Supreme Dragon, Dragonic Kaiser Warning
So much hyped that sort of died down. This G Unit's GB2,
and carries a Counterblast of 1 and a G Persona Blast.
Then if you have a Kaiser heart, it gets to attack the
opponent's entire front row at once and for every hit,
two rear-guards gain 5k power until end of turn.
Would be nice, if Big Bang Knuckle Turbo didn't do the
same thing sooner, with proper support to make the
columns. Not to mention Kaisers sort of die if Vermilion
is ridden and you can no longer Stride, whereas BBK
decks have a slightly less sucky fail-con.
Too slow to be truly practical as a deck and it doesn't
even have exclusive archetypal early game Brawlers have
really. Pass.
3/5 |
Nanya |
Conquering Supreme Dragon, Dragonic Kaiser Warning
Oh look, more Vermillion support.
Well, it's actually "KAISER" support, which kind of
matters, since, if you run without clan restrictions, it
means that it works with Daikaiser and Ashura Kaiser.
But for the sake of this review, it only works with
Vermillion, Crimson and "The BLOOD".
At GB2, CB1, Persona Flip and then wipe the front line
out, for each unit that gets hit, power up your rear
guards by 5000 each.
Not bad, not as cheap as Crimson's legion skill, but at
least it can go off before LB4, plus it can pump up two
of your rear guards, well, other units, but we'll assume
rear guards, by 5000 per hit.
Oh, oh! I mis-read this! I first read it as
"choose two units, those two get powered up per unit
this unit hits". Really, each time you hit, you
choose two units and those units get +5000 each.
Much better. Not tremendously great, but much
better.
Rating: 3.5/5
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