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Destruction Tyrant, Twintempest
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#G-TCB01/002EN
Date Reviewed:
Feb. 16, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2:[Counter Blast (2) & Soul Blast (2) & Choose three of your rear-guards, and retire them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, retire all rear-guards of all fighters.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Destruction Tyrant, Twin Tempest
Now it's Tachikaze's turn. Twin Tempest is also GB2, and
activates after it finishes attacking the vanguard. You
then counterblast 2, soulblast 2 and retire 3 of your
rear-guards to retire every other rear-guard on both
sides.
Well it fucks up Resist some which is good. I just wish
it had some sort of splashability in Tachikaze in
general though since it's completely reliant on
Gaiaemperor to not horribly minus you or you need to be
running Ancient Dragons with Iguanogorg and Tyrannobite.
If you don't have either then you can basically watch as
one of your G-Units doesn't see use very much.
However, anything that can proactively get rid of
problems is a plus in its favour. Just don't expect to
use it in a bog standard Tachikaze deck though.
3/5 |
Nanya |
Destruction Tyrant, Twintempest
So, another GB2 unit, for a steep cost of CB2 and SB2,
this unit activates the ability after it attacks a
Vanguard. When it does, you blow up all
rear-guards of all players.
For Tachikaze, it's no big deal, they have nice skills
that activate when retired, so no worries there.
But you notice how it says "all players"?
If you play 2 vs 2 games, there's very little that
affects your partner's rear guards outside of the one
Narukami unit that does the same thing. But,
beyond that, this is super solid. Think about the
decks you play and ask yourself, do you have any rear
guards that do things besides power up when attacking?
Are there any on-hit skills? Any that activate
when another one of your units does stuff?
Yeah, this kind of rips them all apart with ease.
In 1 v 1, it's still good.
Rating: 5/5 (tag format)
Rating: 4/5 (solo format) |
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