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Cosmic Hero, Grandleaf
- #G-BT07/019EN 

Date Reviewed: July 12, 2016

[CONT]:Sentinel [AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Burst-[ACT](RC)[1/Turn] Generation Break 1:[Soul Blast (1)] If your vanguard's [Power] is 30000 or greater, until the end of turn, this unit gets "[AUTO](RC):At the end of each turn, return this unit to your hand.". Then, if your vanguard's [Power] is 35000 or greater, this unit gets [Power]+4000 until the end of turn

Rating: 

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Cosmic Hero, Grandleaf
 
Dimension Police's other PGG. His Burst skill is an ACT requiring GB1 and a Soulblast. If the Vanguard's at 30k+ power, he bounces to the hand at the end of the turn, and then if the vanguard's power is 35k+, he gains 4k until end of turn.
 
So he functions as a 10k booster. Nice to see he doesn't eat Counterblast going into Grandgallop, but skill-wise, you'll prefer being able to Countercharge.
 
But hey. Perfect Guards are Perfect Guards.
 
5/5
 

Winston Fairwinds

As with all Clan Keyword PGs, we gotta look at why we'd run it over the unflip PG, in this case Grandguard:

-Grandleaf bounces himself to hand, which means itself plus Grandvolver is a column that can't be screwed with by Root Flare and Big Crunch.

-Grandvolver countercharges 2 on-hit, so if your opponent only has enough guard for your Vanguard, Grandvolver unflips more than Grandguard. You're most likely running 3-4 Grandvolver, so one is gonna hit eventually.

-Grandleaf will be a 10k booster in many scenarios. Rearguard columns need to put in work too in today's meta.

-Assuming your starter, Grandhop, doesn't get Gattling Claw'd, Grandhop gives you 1 countercharge that you'd have to wait for if you were still using Grandguard.

All in all, the Cosmic Hero deck can function without Grandguard now. They only need 2 counterblast per turn to get rolling. 

You probably wouldn't use him in D-Robos; you need your soul intact for Daiyusha's crit to go online. Sin Buster needs his soul as well for his own Metalborg units. Enigman is, well, Enigman, so you can do whatever in that deck. And Zeal actually needs the countercharge from Grandguard. (I know there's still hipsters out there playing Zeal somewhere.)

Grandleaf's main home is with Cosmic Heroes, but it is very good at what it does.

4/5

 


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