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Dreamy Axel, Milward -
#G-FC03/005
Date Reviewed:
June 10, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Magia-[ACT](VC)[1/Turn] Generation Break 2:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to two cards from your soul, call them to separate (RC), they get [Power]+4000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul. Choose the same number of your units as the number of face up cards named "Dreamiy Axel, Milward" in your G zone, and until end of turn, they get "[AUTO](VC/RC):When this unit's attack hits a vanguard, choose up to one card from your soul, and call it to (RC) with a unit".
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Dreamy Axel, Milward
The only GR card we didn't cover this Fighter's
Collection. As is pretty standard for Pale Moon, her
skill is Magia. A GB2 Magia to be exact: Soulblast 1,
flip a G Zone card, and then you call two units from the
soul. The called units gain 4k and go back to the soul
when the turn ends. Then, for every Milward you have in
the G Zone face-up, choose a unit, and whenever any of
the chosen units hit the vanguard, you can call a card
from the soul over one of your rear-guards.
A lot going on, so let's break it down. As GB2, how does
this go? Late in the game you're looking to grant the 4k
to two 17k+ columns so more guard is forced, or just on
one column that's 18k+ for another whole 10k guard.
There's also the on-hit pressure to consider for the
potential of more attacks, which is pretty neat too, I
suppose.
Assuming your main G3 is Harri, the calling is going to
be pretty redundant already as you've already got
Peryton, Paratrooper, Cat Knight in Boots, etc to call a
board. So you're only using her for the extra column
forming and on-hit pressure. As for said on-hit
pressure, that late in the game, if the opponent has a
decent hand, you're not looking to use the skill to
chain attack unless your columns are REALLY good, so
really, her full potential only comes into play when you
use a Pale Moon deck that ISN'T Harri. Closest one that
comes to mind is Silver Thorns, and only because of
Upright Lion for largely the same shenanigans.
Sucks that she requires you open with Mephisto to get
the most out of her though. But if you're willing to
forgive that (because to be honest the other options
aren't brilliant I guess, so it doesn't hurt) then sure,
she's got potential.
3/5 |
Winston Fairwinds |
Dreamy Axel, Milward
I personally feel this helps out
Silver Thorns the most, as Harri and his Generation
Break support do a fine job of making a full board by
themselves, and Nightmare Dolls have their own dedicated
Stride. Silver Thorns build up their soul faster, so
they wont care about the soul blast in Milward's
cost. The on-hit pressure to the rearguards is nice, as
long as your soul is built up enough to call suitable
attackers. Call all the Zelmas!
In addition, she's a Magia unit, so
the things you call can go back into the soul, so Silver
Throrns and Nightmare Dolls can dodge full column locks
from Messiah players like Harri can. (Chaos Breaker
still doesn't care though. Kagero's Set 7 G-Guardians
also don't care. rip.) Get 4 if you play a non-Harri
deck to simulate some of his dodging capabilities, and
still get 4 if you play Harri. She does wonders when
pared with Mephisto and his effect's requirements.
4/5
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