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Sunrise Ray Radiant Sword, Gurguit
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#G-BT07/001EN
Date Reviewed:
June 17, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 2 Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Soul Blast (2)] This unit gets [Power]+5000 for each of your rear-guards until end of turn. Choose up to five of your rear-guards, and they get [Power]+5000 until end of turn.
Rating: 3.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Sunrise Ray Radiant Sword, Gurguit
The whole reason money-grubbers look to this pack. new
Gurguit here has a Unite dependent GB2 that costs
Counterblast 1 and Soulblast 2 and is an ACT skill,
which powers him up by 5k for every rear-guard you have,
then all your rear-guards currently on the board gain 5k
until end of turn.
Unite's easy enough to fulfill, I suppose, given the
number of 1:1 wash units we get that clear a board. As
far as 2 Soul goes, that' also reasonably easy...if the
aim is to use it more than once. Of course it is, just
riding naturally grabs the two soul you need. Because
Gurguit's ACT isn't once per turn. That means soul
allowing, his whole column can gain 60k and your left
and right columns gain 20k. I absolutely do not
recommend this unless you need to end a game on the spot
and cannot reasonably survive next turn or you're very
confident in the opponent's hand size and damage, but
it's a thought.
I'm just glad new GP got a finisher at all, even if he
doesn't actually re-stand like I thought/hoped he would.
It's cards like him that explain Denial Griffin, really.
3.5/5 |
Winston Fairwinds |
[Sunrise Ray Radiant Sword, Gugrit]
Now THIS was the punch that G-Golds needed to become
relevant. With G-Guards easing the pressure from
Prominence Glare plays, Gold Pals needed a new hero.
We now have Soul Saver on steroids. He buffs himself,
then he buffs the board. His skill is attached to Unite,
but calling at least two units is a piece of cake for
Golds, and G-Golds have units that evacuate the board so
you're not just calling units over more units. G-Golds
have a fine countercharge and soulcharge engine. The
only thing that can really stop you is Link Joker, but
oh wait: you can just run Ezel Scissors and the Ezel
Stride since you have room in the G-Zone for that
specific matchup now.
Do your homework and put the right rearguards in your
deck to maximize Gugrit's potential. Congratulations, G-Golds
are officially a threat now. Not every deck can deal
with the consistently high-powered columns that this
Gugrit yields.
4/5 |
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