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Seal Dragon, Barathea
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#G-BT07/065EN
Date Reviewed:
June 23, 2016
[AUTO]:[Soul Blast (1)-card with "Seal Dragon" its card name] When this unit is placed on (RC), you may pay the cost. If you do, your opponent may choose a grade 2 card from his or her hand, and call it to an open (RC). If he or she does not call a card, you draw a card.
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Seal Dragon, Barathea
No Perdition support, sadface. What we got instead was
an admittedly not entirely horrible Seal Dragon. When
called, you Soulblast 1 Seal Dragon, and the opponent
can call a Grade 2 from the hand to an open RG circle.
If they don't, you draw a card.
It's actually not bad. Being able to force more targets
to murder on the board or +1 without cutting into your
Counterblast is always a plus in its favour. Or
alternatively, if the opponent's field is full from the
beginning, you get a +1 anyway. Simple as it gets.
Not going high on his score though because Seal Dragons
are still largely average compared to the other options
available.
3/5 |
Winston Fairwinds |
[Seal Dragon, Barathea]
This
card is supposed to present your opponent with a fork in
the road. Either they call something that is
(eventually) gonna be blown up, or you draw a card.
Since this card says open R, you can't have your
opponent calling units over units. (Aww.) But then that
means you automatically net your card if they have a
full field. In most cases, he's there for an extra
draw because your opponent isn't going to feel like
simply condemning their Grade 2 to a swift death.
You'd want to call this guy when you're indeed in a spot
to nuke their Grade 2 if they actually decide to call
it. Then again, taking a unit out of the hand restricts
their choices for fodder to ditch for a PG, so there's
that.
Nice
unit in case you need an extra card to survive your
opponent's next turn. Nothing game-changing, but
definitely interesting.
2.5/5
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