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Super Cosmic Hero, X-carivou
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#G-BT07/018EN
Date Reviewed:
June 28, 2016
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if your opponent's attacking unit's [Power] is 30000 or greater, this unit gets [Shield]+10000 until end of that battle. Then, you may choose a card from your hand, and discard it. If you do, choose one of your vanguards, and it gets [Power]+4000 until end of turn.
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Super Cosmic Hero, X-carivou
Dimension Police's second G Guardian. When used to
defend, if the attacking unit's power is 30k+ he gains
10k shield. Then, you can discard one card from your
hand to give your vanguard 4k power until end of turn.
Rather unfortunate that this G Guardian doesn't get to
do anything, not even the discard power-up if the unit's
swinging for less than 30k, as the first condition is
required for the second, so basically, you're using this
to block a G Unit swinging with a booster for 31k as a
substitute to Perfect Guards.
Recapping: ideally you're starting off with a 25k shield
total. You then make the vanguard 4k+ stronger until end
of turn at the cost of a card in the hand, averaging 5k
shield. Short term, not a good investment since people
tend to work with 31k columns for the vanguard and an
extra 4k to make a 30k guardian wouldn't have changed
shield value for the attack either way.
But, for the rest of the turn, your vanguard is 15k:
strong enough to hold off 18k columns for only 5k
shield.
Pretty situational which is unfortunate, but for want of
anything better, you may as well pick some up for your
DP deck.
3/5 |
Winston Fairwinds |
[Super Cosmic Hero, X-carivou]
One of the most efficient G-Guards
out right now. You reach Scryew levels of defense just
because your opponent's Grade 4 (or any of Ahsha.dek's
rearguard columns) swung for 30k or higher. But the
really cute thing is ditching a card to give your
vanguard slighty more potent Crossride-esque defense for
the rest of the turn.
Don't just blindly discard for the
4k buff to the Vanguard though. Pay attention to your
opponent's colums, and do math to see if that extra 4k
means using 5k less shield from your hand for each of
their remaining attacks. It'll come in handy against
attacks that churn out 4-and 5+ attacks though. coughVictorcough.
4/5
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