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Super Cosmic Hero, X-phoenix
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#G-FC03/018EN
Date Reviewed:
June 7, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] At the end of the battle that this unit attacked a vanguard, if this unit's [Power] is 35000 or greater, and the attack did not hit during that battle, you may pay the cost. If you do, draw a card.
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Super Cosmic Hero, X-phoenix
Well, talk about a no-win situation. X-Phoenix needs to
finish a battle at 35k or greater power and his attack
needs to not hit, but once that's done, CB1 to draw a
card.
So yeah, combined with Grandgallop's Stride skill,
you're looking at a guaranteed +1 for CB1 no matter what
happens. (You know, as opposed to Megacolony's Paraspear
which is basically a +1 for jack nothing, stupid fucks).
Condition is easy to fulfill, but then again, that's
pretty much why the skills is pretty boring.
Keep in mind that it's pretty much forgivable as long as
we English meta people can run Laurel at 4. Get one and
then use your better ones for much later.
2.5/5
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Nanya |
Super Cosmic Hero, X-phoenix
So what does our next Super Robot bring to the D.
Police?
If you can boost it an additional 9000 (being 26000 on
attack), which isn't hard to do in D-Police, if the
attack fails to hit, you can CB1 and draw a card.
Oh, nice, Overlord the X levels of Catch-22 here.
Though, in this case, it's not much, but more cards in
hand isn't bad, plus at that level, you're almost
forcing a perfect guard.
Almost, seeing as you can now use the G-Guardians to
stop the attack.
Course, you don't even need boosters if you hit two
triggers during the Triple Drive, so that's always nice.
Rating: 3/5
*Ahem* Anyway, one last thing before I go, a week ago,
I said you could use units like David to cover the cost
of Distress Dragon. I was wrong, I mis-read
Distress Dragon and didn't realize that it was an
effect, not a cost.
It's been awhile since I've seen units that do stuff for
effect like that and not costs, so, my bad on that one.
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Winston Fairwinds |
[Super Cosmic Hero, X-phoenix]
The Cosmic Hero rearguards that came out in the Extra
Booster last year liked to give their vanguard on-hit
effects that opponents just threw a PG at, and this unit
aims to give you an advantage regardless if they let you
hit or not. He's an okay first stride if you don't have
any face up G-Units already. However, if you go first,
you could G-Guard and immediately start shoving your
X-gallop down your opponent's throat on your next
turn when set 7 comes out.
He
does his job well, but X-phoenix is wholly just a 1-of.
He'll only be guarded if you give him on-hit effects, so
that really restricts him to Cosmic Heroes and Enigman's
crit effect.
2/5
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