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Ghoul Dragon, Gast Dragon
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#G-BT06/009EN
Date Reviewed:
Mar. 31, 2016
[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)
[AUTO](RC) Generation Break 1:[Put two cards from the top of your deck into the drop zone] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle. Then, if this unit is hollowed, this unit gets [Power]+5000 until end of that battle.
[ACT](Drop Zone):[Counter Blast (1) & Choose one of your grade 2 or greater rear-guards, and retire it] Call this card to (RC).
Rating: 2.50
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on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Ghoul Dragon, Gast Dragon
Continuing our trend of stuff that Bushi tells us to run
that we blatantly won't, Gust Dragon has Hollow, and as
its main GB1 skill, on attack it gains 3k, 5k more if
it's Hollowed. Oh yes, and it can revive itself from the
drop Zone for CB1 by sacrificing a Grade 2 or above
rear-guard.
Columns are nice I suppose, but even then, I'd run this
as a tech at best. If I wanted a fail-con Grade 3 for
Nightrose decks, I'd run Lord of the Seven Seas
Nightmist instead for diversifying the G-Zone a little
more and working well to not minus when Nightrose DOES
appear. At least we have ways to search Gast Dragon and
dump it so it sucks a bit less.
1-of choice only in Nightrose decks, skip for everything
else.
2.5/5 |
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