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Conquering Supreme Dragon, Voltech Zapper Dragon
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#G-FC03/017EN
Date Reviewed:
June 2, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+10000, and "[AUTO](VC):[Counter Blast (1)] At the end of the battle, you may pay the cost. If you do, for every two cards in your opponent's bind zone, your opponent chooses one of his or her rear-guards, retires it, and binds that card face up.".
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Conquering Supreme Dragon, Voltech Zapper Dragon
Here's hoping G Narukami has an easier time setting up
binds, huh? Voltech Zapper Dragon's skill is
Thunderstrike 3, but once you've got that online, on
attacking the vanguard, Voltech gains 10k, and a skill:
after attacking, CB1. Your opponent then chooses a rear
guard for every 2 cards in their bind zone, retires them
and binds them face-up.
Well, how are we looking? Vanquisher gets the first
bind, something like Chain Bolt Dragoon gets a second,
and then after that, you'd need Rock Climb Dragoon or
Voltage Horn Dragon or similar to get the 3 binds you
need to use this. But if you're looking for the most
efficient means of using him, as in 4 binds so he can
get a +2 for CB1, then you'd have to have gotten lucky
with a Chatura early on, which is asking for a bit much
in terms of the perfect setup. I suppose unlike Zorras,
this is less chance-based, being CB1 to assuredly kill
something, if nothing else.
Efficient enough in the minimum case scenario, but
you're better off trying to shoot for 4 binds if you
want to drop this as a first Stride, as Zorras will bind
more and cost less.
2.5/5 |
Nanya |
Conquering Supreme Dragon, Voltech Zapper Dragon
Huh, not bad. If you have Thunderstrike 3, which
is what they're calling Bound cards for Narukami, I
guess, then this gets a break-ride power boost and
skill. CB1 to bind more units your opponent has?
Seems decent after attacking.
I'll admit, I haven't paid as much attention to Narukami,
so if there is a better option for them, I don't know
it. I apologize ahead of time, but I do think that
this is fairly decent at least.
Rating: 3.5/5
See you next week, folks. |
Winston Fairwinds |
[Conquering Supreme Dragon, Voltech Zapper Dragon]
This card wholly exists for
Vanquisher.dek, and I love it. If you swing with Zapper
when you've already bound three of your opponent's
cards, you get to mangle your opponent's board a bit
more and set up your ridiculous Vanquisher VOLTAGE gainz.
So, in a perfect world, you'd have
done at least three of these things:
1) Gotten Vanquisher's on-stride effect off
2) Had Chain-bolt Dragoon(s) on the field to proc off
the Vanquisher
3) Use Wildrun Dragoon's effect
4) Called a Rockclimb Dragoon for
it's effect
5) Actually got a Chatura effect
off in your early game
6) Swing with Voltage Horn first to
ensure that 3rd bound card
Alas, this is not a perfect world.
Sometimes, only one of these factors happen, and you'll
just have to stride into Zorras first for Voltage setup.
Sometimes, you'll have all five of these, and your late
game ends up devastating for the opponent. Your opening
hand and certain matchups will dictate if you can
accelerate into Zapper, or just have to fall back on
Zorras. This card is definitely a 1-of in
Vanquisher.dek, and shouldn't really be seen in another
deck.
In general, the beauty of
Vanquisher is the binding mechanic: the opponent can
leave their whole board empty, but they can't avoid you
mangling their drop zone and getting buffs because of
it.
Fun fact: for the League of Legends
players out there, I refer to Vanquisher.dek as
Nasus.dek, because binding cards is the equivalent to
just power farming and gaining stacks.
3/5
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