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Chrono Dran G
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#G-TD09/014
Reviewed:
Nov. 3, 2016
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] When your other unit is placed on (RC) other than from your hand, you may pay the cost. If you do, search your deck for up to one with the same grade as that unit, call it to (RC), and shuffle your deck.
Rating: 2.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Chrono Dran G
Not worth using over the original Dran until ZTB sucks
less.
2/5
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Winston Fairwinds |
[Chrono
Dran G]
At
first, I was apprehensive of reviewing a starter because
running multiple Tick Tock is the only thing you should
care about until Bushiroad (hopefully) hits it. But
anyway, Chrono Dran G tries to be your go-to starter for
ZTB.dek. When you call a unit to RC other from hand (aka
Time Leaping it), you call a ZTB with the same grade as
what you Time Lept into.
Compared to original Chrono Dran, they both aim to get
you extra units, but OG Dran had the added ability of
securing a Grade 3 in hand to stride with later. Chrono
Dran G is decent board fixing, but Gears do a fine job
of doing that already. You're really just trying to put
an extra ZTB on board to bind it later for Deus Ex.
Basically, play this if you're building that main
villain deck, or Zodiac Time Beasts actually become dope
in future sets.
2.5/5
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