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Glanzend Vampir
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#G-BT08/007EN
Reviewed:
Oct. 28, 2016
[AUTO](VC) Generation Break 1 Darkness:[Choose a card with the darkness ability from your hand or rear-guards, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Glanzend Vampir
Where does Bushi get these names? If Glanzend is your
Vanguard and GB1 is online, every time it's the end of
your turn and you have Darkness active, if your soul has
six or more cards, you can move a card with a Darkness
skill into the soul from the hand to draw a card, then
if you have 15+ soul afterwards, Countercharge 1 and
retire one of the opponent's RGs. Second skill activates
when ridden or called: look at the top 5 cards of your
deck and add as many Darkness cards among them as you
want to the soul, puting the rest to the bottom of the
deck. For each one put in, he gains 1000 power until end
of turn.
Qel suprise, he's Scharhot's backup Grade 3. The ability
to keep racking soul up for Gilles de Rais as you build
up to him is the reason he's here. Apart from that he
has no real use unless you have a Doreen the Thruster
spare and you have one to call.
Usefulness no matter what circle he's on makes him
ideal. At least you won't be crying TOO much, but
admittedly yes, it will still hurt.
3/5 |
Winston Fairwinds |
[Glanzend Vampir]
You go-to backup Grade 3 in your Scharhot/Darkness
decks, since Glazend has the Darkness keyword. The
top ability is decent utility, since you put whatever
stride you went to in the G-Zone face-up, and then
resolve Glanzend's effect. He'll more or less soulcharge
the same amount as you would be with Scharhot's
on-Stride ability, but his effect to retire a unit at 15
soul is a bit too late to be very effective. He's a nice
unit to commit to the board too, if you have extra
stride fodder in hand and can spare him out of hand.
Rember, don't play like a punk.
Looking at the big picture, the most convenient thing
about G-Dark Irregulars is that none of the units you're
running require Scharhot specifically on the Vanguard
circle, so outside from Scharhot's retire effect, you're
not missing out on anything, compared to decks like
Ahsha, Vanquisher, etc.
In summation, run 4 of this guy if you're not gonna run
Sullivan alongside Scharhot. Frosty Steeple was cute,
but Glanzend offers more utility.
3/5 |
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