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Mythical Hellsky Beast, Fenrir
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#G-BT08/001EN
Reviewed:
Oct. 7, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 2:The revelation ability of your rear-guards change to "[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.".
[ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, that unit and this unit get [Power]+3000 until end of turn.
Rating: 3.25 / 5.00
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Saikyo
Cardfighter
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Mythical Hellsky Beast, Fenrir
Ah yes, pretty much the chase card of the Set. Mythical
Hellsky Beast Fenrir has TWO skills, and shock horror,
one of them isn't a keyword. But it IS a skill that
affects those with the keyword: Revelation. Normally,
all Revelation skills require you to look at the top
card of the deck when called, then either return it to
top, or put it to the soul and rest a rear-guard, but
Fenrir's GB2 changes all Revelation skill to allow you
to look at the top 2 cards, and stack a maximum of one
to the soul while leaving the rest at the top, and no
resting. As for his second skill, it's a Generic
Counterblast 1 and Soulblast 3 to draw a card, or put
the top card of the deck into the soul to give Fenrir
and one rear-guard 3k power.
So at its most basic, you're supposed to stack any
non-triggers to the top of the deck with every
Revelation, then use his second skill to draw it and
score the trigger underneath during Drive Check. Or if
they're both triggers, at least you have Vanargandr
except for one CB and none of the soul. Obviously
supposed to be used through Chain Revelations using
Fenrir's Stride skill and whatever Revelation cards you
can spare from hand. With that said, it's a bit of a
swing and a miss. If you score the top 2 as triggers
right off the bat, you're not really looking to draw
any more, which was probably the whole point of going
into this rather than Vanargandr, but if not, at least
it's one assured trigger and a free card for you, or one
soul and a free card for you. Both choices of either
drawing or making columns basically means you're losing
at least one of the 2 triggers revealed either way which
also sucks.
Certainly interesting but not really what Genesis as a
whole needed. At least it makes the Fenrir deck a damn
sight more interesting than before.
3/5 |
Winston Fairwinds |
[Mythical Hellsky Beast, Fenrir]
At first, I want really impressed with G4 Fenrir, but
this guy's honestly a really good team player when
paired with the G-Genesis support. Looking at his GB2
effect first, you alter what you on-call Revelation
abilities do, so you don't have to rest your rearguards
during your G4 Fenrir turns. (There's a few support
cards that takes care of the resting drawback as well,
but during your G4 Fenrir turns, you can leave those
cards in the soul to soulblast for the bottom skill.)
You also get to rearrange the top three cards of your
deck, and since you're playing Genesis, you obviously
get off on the possible trigger stacking ;)
Fenrir's bottom ability (which is not attached to Gen
Break 2) is to either draw a card or pass around 3k
buffs to himself and a rearguard.
So, this unit combines stacking and power buffs. Both of
Fenrir's skills can be done multiple times. You're meant
to call rearguards with Revelation skills and rearrange
the top of your deck as much as necessary so you can
check at least 2 (if not 3) triggers, while possibly
grabbing a useful PG or rearguard whilst drawing and
rearranging. The power buffs are nice, because you need
higher power rearguard columns to push for game in this
day and age. Combined with some of the new Revelation
rearguards and the two Doreen-esque units from G-Set 4,
and you're looking at some decent numbers on those
columns too.
Fenrir won't straight up end games unless the stars
align, but he'll make a pretty good attempt at dragging
those stars in position himself. I can't really say much
else aside from "git gud at stacking." You don't
necessarily need four G4 Fenrir since he's not a persona
blast, so that's easier on the wallet. But let's be
real: How many times has Vanargandr given you jack shit?
Grab four G4 Fenrir if his market price settles low
enough after hype, since the rest of Genesis' RR and
lower rarity Strides are 1-ofs anyway.
3.5/5 |
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