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Hammsuke's Rival, Fountain Pen Hammkichi
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#G-TCB02/019EN
Reviewed:
Sept. 7, 2016
[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a card with "Hammsuke" in its card name from your drop zone, and put it on the bottom of your deck] Choose up to two of your rear-guards with "Hammsuke" in its card name, they get [Power]+4000 until end of turn, and at the end of that turn, retire those units.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+4000 for every two of your rear-guards with "Hammsuke" in its card name until end of turn.
Rating: 2.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Hammsuke's Rival,
Fountain Pen Hammkichi
Why they would support the
hamsters and not even give their own G Unit alongside
this new Grade 3 for them is beyond me, but there you
have it. Both his skills are ACT and good only on VG
circle, so if you wanna use this, no Stride 4 U.
Soulblast 1 once per turn to give two Hammsuke
rear-guards 4k at the cost of retiring them at the end
phase, and his second skill? Counterblast 1 to give him
4k for every 2 Hammsuke rear-guards you have until end
of turn.
Phoeniciax already ought to
cover you for the first skill and his second skill isn't
entirely relevant sounding unless you're desperate and
can't Stride. Only real advantage I can think of is at
least he has synergy with the new G Guardian. Sorta.
If you need stuff dead for
+0 transactions, then Bigbelly with the G Support or
Tester Fox builds will serve your needs better without
needing to force deck selection choices.
2/5
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Winston Fairwinds |
[Hammusuke's Rival, Fountain Pen
Hammkichi]
Bushiroad's bringing back more
Oldguard, this time for Great Nature. I wanna like this
card, but I feel like this unit needed a rearguard
skill, because Hammkichi is gonna be vanilla, except if
A) you went first, B) it's super late-game and you ran
out of resources to Stride effectively, and C) if your
opponent doesn't ride to Grade 3.
Hammkichi recycling units is nice
utility, because it lets you loop units back in longer
matches where there's the risk of running out of
Hammusukes to add to hand *coughAngelFeather*. Also,
dedicating space for a Legion shoves out Hammusuke
support.
Looking at the broader picture, you
could use 4 Bigbelly with your 4 Hammkichi and ride
Bigbelly if you're going second, since none of the Hammy
support requires a Hammy vanguard. You could run
Chatnoir as a backup too, but you might not want to
dedicate space for Mikesaburo in your deck to set up for
the breakride.
I suppose Hammkichi has a good
niche against G1 Rush, but being a counter to a gimmick
deck isn't really a positive.
TL;DR ride into Hammkichi if you
had the first turn, and ride into anything else
otherwise.
2.5/5
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