Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Golden Holy Sword, Gurguit
-
#G-BT10/006EN
Reviewed: April
17, 2017
[CONT](VC) Generation Break 2 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):All of your rear-guards get "Intercept" and "[CONT](RC):This unit can intercept from the back row during the battle that your vanguard was attacked.".
[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, call a card to (RC) from among them, shuffle your deck, if you called a unit with the unite ability, look at the top card of your deck, and call it to (RC) as [Rest].
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Page
|
Saikyo
Cardfighter
R |
Golden Holy Sword, Gurguit
New Gurguit graces our presence, continuing the theme of
new G-BT10 cards. New Gurguit's GB2 is Unite-based, and
allows every rear-guard you have to intercept and
intercept from the back row. His Stride skill costs CB1
and SB1, but for the extra soul, you can look at the top
4 cards of your deck, call one, and shuffle the deck. If
it has Unite, call the top card of your deck at rest.
People tend not to like this card as intercepting is
classed as moving to VG circle rather than call, so any
Perfect Guards you move from RG circle will not proc.
There's certainly enough soul rechargers in the deck
like his personal Critical, Jeffery and what have you,
so being able to get Unite for no other effort on your
part is neat. Problem here is that this deck you out a
bit faster and really has little synergy with the G4
Gurguit (the first one: the one that's not awful) due to
soul eating and the top-call being generally low quality
advantage, especially as the called unit cannot even
attack that turn. It's basically just generating a meat
shield for his Unite because it sucks for attacking.
Forcing deck choices and decking out faster for more
cost is agreeably a turn-off. Run for the name but aim
to ride original Gurguit, he's better.
3/5
|
Winston Fairwinds |
Golden Holy Sword, Gurguit aims to
increase his defensive capabilities, and unlike his
first incarnation, he won't deck you out as fast to tank
attacks. His new GB2 effect is to intercept with
anything on your field once Unite is active. Triggering
Unite on your opponent's turn isn't too hard,
considering you have Sleimy Flare. Of course, you can
trigger it the natural way by guarding and intercepting
from the front row regularly. The only thing that bites
this GB2 effect in the ass is a full board wipe, and I
don't necessarily see hoards of people playing
Vanquisher or Scharhrot. Good news for y'all. There's
juicy things like the new Gold Pal sentinel to use with
this effect too.
Guarding with your whole board with
Gold Pals is a neat thing, since you're gonna refill it
just as fast. Gurguit's on-stride ability is pretty
similar to the first incarnation, with a twist: call a
card with the Unite ability, and you can top deck
another card onto the field at rest. Yeah, it kinda
sucks that the second unit called will be at rest, but
the skill exists to trigger Unite off of the on-stride
ability alone. You play stand triggers as well, and the
rested unit will just end up as a target for things like
Glorious Reigning Dragon. The on-stride skill now costs
a soul too, but anyone that played golds since set 7
knows that's easy to maintain.
This incarnation of Gurguit is
pretty effective in bringing his clan's support
together. As long as full board wipes don't get
super-popular, you're set. PRAISE THE SUN
3.5/5
|
|