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Stealth Rogue of the Trial, Yasuie
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#G-BT10/018EN
Reviewed: April
19, 2017
Shadowstitch-[AUTO](VC/RC):At the end of the battle that this unit attacked a vanguard, if the attack did not hit, draw a card, choose a card from your hand, and put it on the bottom of your deck.
[AUTO](VC):[Counter Blast (1)] When your G unit Stride during your turn, you may pay the cost. If you do, choose one of your units, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and until end of turn, the called unit gets "Shadowstitch-[AUTO](RC):At the end of the battle that this unit attacked a vanguard, if the attack did not hit, return this unit to your hand.".
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Stealth Rogue of the Trial, Yasuie
New Yasuie. Sadly Throwback Thursday exists now so I
cannot pair him with new G4 Yasuie for review purposes.
But anyway, this Yasuie. He has Shadowstitch, which is
good on both VG and RG circle: if his attack doesn't
hit, draw a card, then put a card in the hand back to
the bottom of the deck. His Stride skill clones one of
your units, but unlike typical Murakumo, you KEEP this
clone, and for the turn the clone gets a Shadowstitch:
failure to hit when it attacks bounces the clone to the
hand.
First thing I notice is the lack of synergy with Homura
Raider, one of the best finishers for Murakumo, which is
a bit saddening. Goes well with Shibarakku Buster though
as the Twin Drive or thereabouts from the other
rear-guard loads Criticals on, so it's going to get
blocked and proc Shadowstitch. With that said, I still
prefer original Yasuie. Homura Raider becomes a lot less
fiddly and for a temporary plus more can be done with
the clones. Looking at Kagamijishi as an example.
Still operates on the predictability of hard plus, which
isn't really anything in its favour. Use original Yasuie
and use his double the clones more cleverly instead.
3/5 |
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