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Battle Sister, Madeleine
- #G-CHB02/011EN Reviewed: April 6, 2017

[AUTO](VC) Generation Break 2:[Counter Blast (1)-card with "Battle Sister" in its card name] At the end of your opponent's turn, if the number of your units with "Battle Sister" in its card name is three or more and cards in your hand is three or less, you may pay the cost. If you do, draw a card. [AUTO](VC):When your G unit with "Battle Sister" in its original card name Stride during your turn, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):[Soul Blast (1)] At the end of the battle that your rear-guard with "Battle Sister" in its card name attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, Counter Charge (1).".

Rating: 2.5 / 5.0

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Winston Fairwinds

[Battle Sister, Madeleine]

Like most of OTT, Madeleine aims for resource management and not much else. Gen Break 2 is easy to get, since you'll probably just be striding into Miroir most of the time. Since Madeleine says units, she includes herself, so you just need two rearguards. Suddenly, Battle Sisters being handed a Resist unit makes more sense, huh? Without Resist, you'd never be able to get this skill off against retire and lock decks. Still, the skill assumes your hand got muscled away from you, and considering the power floating around nowadays, that may be likely. Hopefully you draw into some Stride fodder or a useful rearguard.

On-stride skill is a neat little fork-in-the road, even though it's not really pressure. Either they guard your rearguads and let you coutercharge, or they let them hita nd Miroir nets you a card. This means you should always have at least 2 spare CB open for Miroir's on-hit buffs or Madeleine's GB2. The soul cost is also manageable, due to one of the newer Sister grade 1s, and some choice units from past sets.

Resource management is great. Battle Sisters just need more pressure, is all.
2.5/5

 


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