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Dragwizard, Uscias
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#PR/0338EN
Reviewed: August
15, 2017
[ACT](RC)[1/Turn] Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Counter Blast (1)] If you have a vanguard with "Luard" in its card name, choose a grade 1 card from your drop zone, and increase this unit's [Power] by the chosen card's [Power] until end of turn. You may put that card on the bottom of your deck.
[AUTO](RC) Generation Break 1:[Choose one of your other rear-guards, and retire it] When this unit's attack hits, you may pay the cost. If you do, draw a card.
Rating: 2.5
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
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Dragwizard, Uscias
Speaking of retiring, on the opposite end of the
spectrum (and field, and by extension target audience),
Uscias here can facilitate a field cleanup to replenish
hand, as long as he hits that is. The first skill makes
it a bit easier, but given the G1 lineup in most Luard
decks, you're looking at "CB1 to give me 7k power. I can
now make 16k without a booster". Throw a 7k booster on
top of that, and you're looking at a 23k column before
triggers. A fair cost to be sure, but I'd rather all
this Counterblast go into something a with a bt more
substance to it, unless for whatever reason I have a lt
of open damage.
Useful enough placeholder for those not fond of 10k
vanilla Grade 2s.
2.5/5
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Does Luard really need another way to recycle units?
Uscias lets you keep your resource engine flowing while
also hitting hefty numbers on his own. Put back a
Morfessa (yep she counts as a 1 here) and use a Howl Owl
to instantly hit 21k on his own. It's another CB which
can be costly but Luard usually can manage it
2.5/5
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