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Knight of Discipline, Alectos
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#G-TD11/013EN
Reviewed: Feb. 20, 2017
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit into your soul] At the beginning of each battle phase, you may pay the cost. If you do, draw a card, and the brave abilities of your cards are active until end of turn.
[ACT](RC) Brave (Active when you have three or less cards in your hand):[[Rest] this unit] Choose one of your units, and it gets [Power]+3000 until end of turn.
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Knight of Discipline, Alectos
More Trial Deck stuff to review as we continue the march
to newer Extra Booster cards. Alectos is first. He's a
starter with 2 other skills besides Forerunner: at the
start of the Battle Phase when GB1 is active, you can
CB1 and shove him into the soul to draw a card, and then
all Brave skills are active regardless of hand size.
Second skill is Brave: rest him to give a unit 3k until
end of turn.
Beats out Stius who's a -1 obviously so this will need to be compared to Milius to see what's the better starter. Alectos
may be a +0 wash for CB1 but as I noted before,
restricting it to only procc'ing Battle Phase Brave sort
of blows, and I don't really see situations in which
hand size gets so unmanageable that you have to use
this. There is some advantage in that Battle Phase Brave
skills during the opponent's Battle Phase like Scouting
Owl are also online, so you can get a field cleanup in a
pinch, but I don't like wasting resources simply because
you can. I'm not a believer in wasting a starter as soon
as possible.
Milius is preferred for the field consistency. Only run
if you couldn't find the original Trial Deck, in which
case sucks to be you.
2.5/5
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Winston Fairwinds |
[Knight
of Discipline, Alectos]
My first impression was that
Alectos is unnecessary. You automatically get your Brave
skills off when you use Alectos's skill, which is nice
and all, but Brave just kinda...happens, due to you just
simply playing the game. You're gonna be ditching for
Stride and calling a field, and since Brave.dek has ways
of refunding itself, you tend to not get behind. Oops, I
mean "Brave sucks" and "the whole mechanic assumes
you're losing." Sarcasm aside, I'll just stick to the
card review and not bog this whole text down bursting
people's bubbles.
If you prefer Alectos giving you a
"fix" for Brave, go right ahead. Stius has done his job
well, but his true niche was bouncing a unit back to
hand against an opponent playing a control deck
(retire/lock/resting), but due to Resist being readily
available to the deck, having a 1-turn bounce isn't
super-important now. Instead of relying on Selfes to
"turn Brave on" for you, you can keep using Aerial
Altmile as your first Stride and use Alectos.
In the end, it's Royal Pals. You've
got infinite ways to spam units and beat face in. Use
your personal preference.
3/5
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