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Irrigating Maiden, Ramona
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#G-TD12/007EN
Reviewed: Feb. 24, 2017
[CONT](RC):During your turn, if the number of other units with the bloom ability you have is two or more, this unit gets [Power]+2000, and "[AUTO](RC) Generation Break 1:[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the bloom ability from among them, reveal it, put it into your hand, and shuffle your deck.".
Rating: 2
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Irrigating Maiden, Ramona
Well, I don't know what I was expecting for a Trial
deck. Ramona's the Carausius equal, but not quite: she
needs to hit, but costs less Counterblast.
But without the stupidly high columns afforded by other
stuff with Bloom and lacking Bloom herself, she can be
cut for better things.
2/5 |
Winston Fairwinds |
[Irrigating Maiden, Ramona]
The extra 2k happens before Gen
Break, but that doesn't make a huge impact. Basically
Ramona serves to scare your opponent into wasting guard
on her once you start Striding. If on-hit pressure is
your thing, you can opt to run 3 or 4 of her. My only
concern is that Bloom aims to get as huge as possible,
and Ramona doesn't compare to Noel or Anelma in terms of
aggressive numbers, or Thuria's utility. Also, Bloom.dek
already has ways of netting cards from past support.
Adding Neo Nectar's new GR into the mix, I'm not too
sure you want to bet on an on-hit rearguard.
2/5
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