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Interdimensional Dragon, Crossover Dragon
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#G-CHB01/002EN
Reviewed: March 3, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 3:[Counter Blast (2)] If you have a heart card with "Chronojet" in its card name, search your deck for up to two cards with "Chronojet" in their different card names, call them to separate (RC), shuffle your deck, and until end of turn, they get "[AUTO](RC):[Choose another of your other rear-guard with "Chronojet" in its card name, and put this unit and the chosen unit into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards.".
Rating: 3.25 / 5.00
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Saikyo
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Interdimensional Dragon, Crossover Dragon
I told you Chronojet was basically Gear Chronicle.
Crossover Dragon requires all your Grade 3s be Chronojet
to work anyway: His GB3 ability not only needs a
Chronojet heart, he costs 2 Counterblast and then he
calls 2 Chronojets with different names to different RG
circles, and then if any of them hit the Vanguard, by
putting the one that hit and one other Chronojet
rear-guard to the soul, Crossover stands.
Okay, the timing isn't awkward, which is good. On 4+
damage which is when he'll be dropped, Critical Triggers
scored can be passed to one column and the opponent will
have to let the other hit to block it off. You're down
on your luck if no Crits turn up on the first attack, as
both your front row will have to leave and your Vanguard
will have to be the last attack.
As far as cost is concerned, both your front row need to
be empty for most optimal use, so you're have to be
liberal with Time Leaping Grade 1s into 2s last turn, or
use Melem to retreat to the back, or use Raphanna for
the same purposes. Shouldn't be hard given Time Leap is
Chronojet's shtick though. Aside from that, keeping
Triple Drive upon re-stand is a plus, and in the
worst-case scenario should the opponent let one through
while the other Chronojet's free, it's CB2 for a meaty
last attack and an overall +3 to you (after the call,
the -2 and the +3 extra Drive Checks).
Needing more conditions means it does not replace
Nextage at all, but as a backup nuke once hand is low
and Nextage and Gear Groovy were somehow not enough to
win, get 1 copy and have fun.
3.5/5 |
Winston Fairwinds |
[Interdimensional Dragon, Crossover
Dragon]
Scenario time: say your opponent is
at 2-4 damage after your initial Metallica Phoenix
stride turn. Sometimes they might get a defensive
trigger that stops your Melems and Upstreams from poking
their butt relentlessly. You're also restricted to 1
Tick-tock now, which hurts your damage-racking potential
(read: make Gears not frustrating as hell on first
Stride). The game state might not warrant a Nextage
stride play that'll actually seal the deal. Enter
Crossover Dragon. At that damage threshold, there's the
opportunity to deny your opponent counterblasts by
making it essentially mandatory for them to guard your
rearguards, even at low damage. The opponent is of
course going to save their guard for your two Chronojets,
but if they choose to eat Crossover's initial attack
head-on, they're running the risk of you checking
criticals. Since Nextage is a hard -1 to you, he's not
exactly the best for trying to catch up on damage. Since
Crossover ditches no cards to restand, he basically
serves to coerce your opponent into letting your
Vanguard hit.
Let's throw around some pros and
cons. If you find yourself strapped for rearguards,
Crossover hands you a front row. Split Pegasus can get
you two units, but you have to have one ZTB to convert
into two fresh units. Hypnosis Sheep could be used to
extend the on-hit pressure, but you'd have to call them
from hand to get their effects off, and checking Stands
on a Crossover turn isn't the most optimal. Crossover
Dragon costs 2 Counterblast, but Chronojet.dek's CB
needs aren't super-heavy, and you can still opt to run
Arlim over Arka. You could just Nextage, and then Gear
Groovy as normal, but some matchups might require you to
conserve your hand or not burn through your deck like
crazy.
My first impression of Crossover
Dragon amounted to "he's just another winmore card for
an already well-supported deck." But after really
looking at him, I realized he's just rounding out
Chronojet.dek's midgame. To be honest though, I didn't
really see a gap in their midgame in the first place.
Since it's always nice to have things for any scenario,
go ahead and run 1 of this guy. He'll see play in
certain matchups. First matchup that comes to mind is
Gavrail, who will just shrug off your small poke
attacks. Even if you don't have money for Nextage, it's
not terribly worth picking up more, since Crossover only
hands the on-hit restand effect to units that are
superior called via his effect, and you can only run so
many Chronojets. (inb4 3rd Chronojet G3)
3/5
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