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Ishikirimaru Toku
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#G-TB02/003EN
Reviewed: Feb. 8, 2017
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Shinken Hissatsu (This ability is active if you have three or more damage):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit attacks, if all of your units are [Rest], you may pay the cost. If you do, until end of that battle, this unit gets [Power]+10000, and if the number of face up cards in your G zone is three or more, this unit gets [Critical]+1/drive+1.
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Winston Fairwinds |
[Ishikirimaru Toku]
What are Cosmic Heroes? Here's another quadruple-drive
Grade 4, but all your units (not necessarily a full
board of units) have to be at rest for Ishikirimaru's
10k, and the extra crit and fourth drive only come if he
was your second or third stride. You can run Hizamaru
and try to get restands for more attacks after swinging
with the rearguard columns first. The Aizen strand
triggers need a Homare Vanguard to restand units, so if
you want to use those, you're gonna have to bestow the
Homare keyword to Ishikirimaru using Imanotsurugi (the
stride fodder).
All in all, your opponent either has the PG or they
don't. Watch your opponent's drive checks. Ishikirimaru
is better at eating opponents' hands away rather than
straight-up ending the game.
3/5 |
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