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Great Hero, Rising Supernova
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#G-BT09/008EN
Reviewed: Jan. 3, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up "Great Hero, Rising Supernova" in your G zone, they become charging, and if four or more of your rear-guards are charging, all of your units get [Power]+10000 until end of turn. (Units without the charge ability can be charging too)
Rating: 2.75 / 5.00
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Saikyo
Cardfighter
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Great Hero, Rising Supernova
We now return to our regular schedule of Generation
Break locked bullshit. Kicking us off is Rising
Supernova. Upon attack, you flip a G Zone card face-up,
then for every face-up Rising Supernova you make one of
your rear-guards charging. If four or more units are
charging after this, then all your units gain 10k.
First impression: not a fan. For his most optimal setup,
you need to have two units already charging before you
attack with this guy. Rising Nova can call a charge unit
from the deck then this charges another one. The problem
is the ACT of charging isn't free. It's tied with
superior calls, which most of the time will eat
Counterblast. It asks that EVERYTHING be perfect,
otherwise a column is going to be totally fucking
wasted. On the first Stride, anyway, which you kind of
HAVE to do in order to get another Rising Supernova off
on the next turn.
Sorry, but I don't intend to waste 4 freaking
rear-guards as a FIRST STRIDE. It is a complete and
utter waste of time and effort for a gambit that can be
shut down by playing like a cheapass to maximise salt,
you worthless peon.
Oh, Happy New Year, by the way.
2/5
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Winston Fairwinds |
[Great Hero, Rising Supernova]
Rising Supernova is what Tiger Centurion should have
been, but Bushiroad has to redo things every now and
again. Tiger Centurion could make the whole board
Charging in one go, but since he did not flip over
another G-Unit, he didn't fastrack you to GB2 like
Supernova does. Also, the counterblast cost hinders
other plays, and the 2k buff was negligible.
Rising Supernova only Charges however many rearguards as
the number of copies of himself faceup, but that's
barely a reason to consider Centurion over him. Also,
like Angel Feather's Altiel, he can pull his weight if
you have to Stride into him again. G3 Rising's
on-stride effect plus three faceup copies of Rising
Supernova means you now have 4 charging units with an
extra 10k power. And considering G-Spikes have a Grade 1
that can attack from the backrow, you now have an
excellent pressure play if for some reason you don't
have the resources to abuse Dirty Picaro or Miracle Ace
when you need to make a big-dick play. And I know how
much Spike fans love big-dick plays. That's what the
whole clan is centered around.
3.5/5
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