Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Perfect Performance, Ange
-
#G-CB05/001EN
Reviewed: July 21, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of any players' cards in any circle other than (VC), and return them to hand. This unit gets [Power]+5000 until end of turn for each card returned. If the number of cards returned is five or more, draw a card. If the number of cards returned is seven or more, this unit gets drive+1 until end of turn.
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Page
|
Saikyo
Cardfighter
R |
Perfect Performance, Ange
Errata: This card doesn't need to G Persona Blast, this can
actually flip any face-down G-Zone card.
Oh boy, This is the closest thing to a functional finisher Bermudas
seems to have. It'll make any Luard or Messiah
(ESPECIALLY Messiahs, because it can actually bounce
locked cards back to the hand, according to official
rulings) player unhappy unless they have a Resist unit
out, but otherwise, most other decks will be glad to
have every rear-guard they otherwise gave up their
shield for to let them exist on the field. That's Ange's
biggest flaw: the extra shield the opponent gains
undermines her ability to check another trigger. It can
get undermined slightly less if the opponent then throws
away a stupid amount of hand to guard this after the
power boost, but if they Perfect Guard this (and most of
the time they should), then you gave the opponent a ton
of shield for no reason other than a glorified +2 for
CB2 to yourself.
Requires a very observant player to use well, one who can track a
small and piss-poor hand. Otherwise, she is a noob trap
waiting to happen.
3/5
|
Dark
License |
(Note; this card was errata'd to flip up ANY G-unit,
not just itself)
So what does this year's Bermuda GR bring to the table?
One heck of a skill, that's what. Bouncing all your own
units is great so as to retrigger their skills, but
bouncing the opponent's units can often spell disaster.
Any effects that would require a unit to be in play like
Gear Cat, Lacus Carina, Hulkroar Dragon, Broken Heart,
and so on are all WORTHLESS. On top of that, she becomes
massive, and has quadruple drive if you bounce enough.
Not necessarily a finisher, but she certainly is a
staple in any Bermuda deck, even at her higher skill
cost.
3.5/5
|
|