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Legendary Idol, Riviere
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#G-CB05/008EN
Reviewed: July 28, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] Choose up to the same number of your rear-guards as the number of cards in your soul with "Riviere" in their card names, and they get [Power]+5000 until end of turn. If you have three or more face up cards in your G zone, draw a card, and this unit gets [Power]+10000/[Critical]+1 until end of turn.
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Legendary Idol, Riviere
Functionally, the card as a whole is not awful.
Unfortunately, this card suffers from the same problem
as Coral in that the deck itself sucks compared to the
better, faster, more explosive options. Extra power and
Critical, plus drawing a card sounds okay, but the
buildup is too slow for too little a payoff. You're
going to find that in testing, your Rivieres aren't
going to like being told where they want to go, so this
is generally not a skill you'll want to shoot to use all
the time, and unlike Arcadia Coral, Riviere cannot fix
herself, which a huge point not in her favour.
A rather chronic victim of crap-deck syndrome. Don't use
this. Or if you must, use only for the extra card and
Crit pressure.
2.5/5 |
Dark
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See Coral? This is much better. Assuming the ride
chain only, giving 3 units +5k isn't bad for a basic
cost, and that number can be increased with skills that
add more Rivieres to soul. Once you hit the second skill
you're getting quite the reward; a plus 1 and a fat
double critical vanguard to boot. Sure the old "pg or
bust" adage applies to strides but in this era of
G-guardians stepping up to try and cover for a lack of a
Perfect Guard, a 36k 2crit that also beefs up the field
is pretty nice.
2.5/5
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