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Dark Knight, Irgahn Vert - #G-FC04/004

Reviewed: July 7, 2017

Card Effect(s) [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1)] Choose up to five of your rear-guards, and retire them. Search your deck for up to the same number of grade 1 or less cards as the number of units retired, call them to separate (RC), they get [Power]+15000 until end of turn, choose up to the same number of your opponent's rear-guards as the number of units called, retire them, and shuffle your deck.

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Dark Knight, Irgahn Vert 

Note: Same clause as Distress Dragon: anything that can be treated as two sacrifices will not work, as they're getting retired via an effect. 

Okay, how is it fair Shadow Paladin get to retire better than Kagero? It is not. Well, for basically the same timing as Blazing Burst (4th Stride, if the opponent actually lived that long), you get to +3-5 overall, and clean up an otherwise poor field for something better. Otherwise, this is one of those cards that looks unbalanced but is actually pretty fair. It's ACT, so there's no way to spam multi-attacks with it, there are few viable targets left for his timing, and it takes its use towards decking out in a clan built around thinning a deck. 

Use at one for clutch. Although that's a pretty blanket statement for all GB8s. What do you want from me? 

3/5


Dark
License

So what we have here feels like a bizzare fusion of Dragut and Immortal Galleon, yet somehow is a Shadow Paladin instead. Calling 5 units with +15k each can get pretty bonkers, and retiring 5 units is rarely a cost for Shadows, considering Belial Owl exists. It's not strictly necessary, considering how powerful PBD and Spectral are, but if push comes to shove this is a powerful finisher
 
3/5

 


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