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Conquering Supreme Dragon, Closer Dragon
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#G-FC04/011EN
Reviewed: June 13, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO] Generation Break 8:When this unit is placed on (VC), retire all rear-guards of all fighters, bind all of the cards in your opponent's drop zone face up, and until end of turn, this unit gets "[CONT](VC):All of your units get [Power]+2000 for each card in all fighters' bind zones.".
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
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Conquering Supreme Dragon, Closer Dragon
Touted as the Granblue counter that I say really, REALLY
isn't. This GB8 retires all fighter's rear-guards. binds
all the cards in the opponent's drop zone, and then
gains 2k power for each bound card both player has until
end of turn.
As I said, this does fuck all to Granblue. GB8 only
allows them room to spam their combos before then, and
it comes too late to set up Thunderstrike for anything
meaningful such as VMAX, if the intent is to counter
mirage play. There is a bang to this, I'll admit, and
it's nice to have something generic to Stride into
outside of Conquest, but I'm not impressed. To add
insult to injury, you're wiping your own board. That
would have been so bad is the requirements weren't so
late, but in Late Game your board ought to be full or at
least very close to it, and hand shouldn't be brilliant
by that time, so good luck replacing it all (it's like
-4 or thereabouts), because if the opponent PGs this
(and they will I'm sure) then you are screwed.
I don't like it. At least something like Blazing Burst
can offer numbers without me blowing up all my shit.
2.5/5 |
Dark
License |
Closer Dragon is an interesting GB8 because it almost
feels like it isn't meant to strictly finish the game.
It certainly SHOULD, considering it'll probably add 50k
to each unit, but if the opponent survives they'll find
themselves in a tough spot, especially if they play any
dropzone based deck like Granblue or Shadows. Suddenly
losing their entire resource bin and having it beef up
the enemy? Harsh. And if they do somehow survive other
followup cards like VOLTAGE can sweep them down.
Now the drawback is, it DOES retire your own units, but
considering how normally low field maintenance Narukami
is this isn't too bad. And in Eradicators it can be
mitigated further by the skills. But do be prepared to
lose a few cards in the exchange
2.5/5
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