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Conquering Supreme Dragon, Closer Dragon
- #G-FC04/011EN

Reviewed: June 13, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO] Generation Break 8:When this unit is placed on (VC), retire all rear-guards of all fighters, bind all of the cards in your opponent's drop zone face up, and until end of turn, this unit gets "[CONT](VC):All of your units get [Power]+2000 for each card in all fighters' bind zones.".

Rating: 2.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Conquering Supreme Dragon, Closer Dragon
 
Touted as the Granblue counter that I say really, REALLY isn't. This GB8 retires all fighter's rear-guards. binds all the cards in the opponent's drop zone, and then gains 2k power for each bound card both player has until end of turn.
 
As I said, this does fuck all to Granblue. GB8 only allows them room to spam their combos before then, and it comes too late to set up Thunderstrike for anything meaningful such as VMAX, if the intent is to counter mirage play. There is a bang to this, I'll admit, and it's nice to have something generic to Stride into outside of Conquest, but I'm not impressed. To add insult to injury, you're wiping your own board. That would have been so bad is the requirements weren't so late, but in Late Game your board ought to be full or at least very close to it, and hand shouldn't be brilliant by that time, so good luck replacing it all (it's like -4 or thereabouts), because if the opponent PGs this (and they will I'm sure) then you are screwed.
 
I don't like it. At least something like Blazing Burst can offer numbers without me blowing up all my shit.
 
2.5/5

Dark
License

Closer Dragon is an interesting GB8 because it almost feels like it isn't meant to strictly finish the game. It certainly SHOULD, considering it'll probably add 50k to each unit, but if the opponent survives they'll find themselves in a tough spot, especially if they play any dropzone based deck like Granblue or Shadows. Suddenly losing their entire resource bin and having it beef up the enemy? Harsh. And if they do somehow survive other followup cards like VOLTAGE can sweep them down.
 
Now the drawback is, it DOES retire your own units, but considering how normally low field maintenance Narukami is this isn't too bad. And in Eradicators it can be mitigated further by the skills. But do be prepared to lose a few cards in the exchange
 
2.5/5

 


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