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Temerarious Cataclysmic Rogue, Hellhard Eight
- #G-FC04/015

Reviewed: June 16, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 8:When your unit attacks, choose one of your units, and until end of turn, it gets [Power]+10000, and "[AUTO](RC):[Choose this unit and a card from your hand, and put them into your soul] At the end of the battle that this unit attacked or boosted, you may pay the cost. If you do, search your deck for up to one card, call it to an open (RC), and shuffle your deck.".

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Temerarious Cataclysmic Rogue, Hellhard Eight
 
Hellhard Eight. This seems to be the new direction Spike Brothers is going in, running 4 Mecha Trainer to search Heals, flip G-Guardians up the whazoo just to reach this GB8. And no wonder. Hellhard Eight grants 10k to every attacking unit, and then the attacker, plus one card from the hand, vanish into the soul, and you call a new unit straight from the deck to an open RG circle.
 
Well it's understandably bullshit, but it's not so horrible that it would catapult to tier 1. Throwing the attacker into the soul is part of the cost, so if the opponent Denial Griffins or Hetrorounds the attacker that's one attack you don't get to chain. It's also only good for as long as you have cards to spare, and Spikes, as you know, are not a deck specialising in hard advantage unless you run a LOT of Draw Triggers...which will kill early offense. You also need to have a lot of Mecha Trainer to go round if you want to use this as early as the second Stride, and that's up to chance.
 
Good when it goes off but still needs to put up with getting rushed back plus the requirements of Striding into something more tame before this appears. Also, several meta decks have the means to counter this, so make of it what you will. Good 1-of card though.
 
3.5/5 

Dark
License

That name change did not do you any favors, big guy. Didn't stop you from being a total BEEST though.
 
Hellhard Eight manages to take Spike Brothers playstyle and up it to eleven. It essentially is a better Miracle Ace, and thanks to their G-Guardians can be reached abominably fast. Even the idea of using Mecha Trainer to turbo into this feels very Spike Brothers; punch first ask questions never. The only real drawback here is if the opponent has any sort of interactive cards they can negate the skill, but even then, it's not guaranteed to stop it, let alone slow it down. Just start swinging until the opponent can't take it anymore
 
3.5/5

 


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