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Temerarious Cataclysmic Rogue, Hellhard Eight
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#G-FC04/015
Reviewed: June 16, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When your unit attacks, choose one of your units, and until end of turn, it gets [Power]+10000, and "[AUTO](RC):[Choose this unit and a card from your hand, and put them into your soul] At the end of the battle that this unit attacked or boosted, you may pay the cost. If you do, search your deck for up to one card, call it to an open (RC), and shuffle your deck.".
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
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Temerarious Cataclysmic Rogue, Hellhard Eight
Hellhard Eight. This seems to be the new direction Spike
Brothers is going in, running 4 Mecha Trainer to search
Heals, flip G-Guardians up the whazoo just to reach this
GB8. And no wonder. Hellhard Eight grants 10k to every
attacking unit, and then the attacker, plus one card
from the hand, vanish into the soul, and you call a new
unit straight from the deck to an open RG circle.
Well it's understandably bullshit, but it's not so
horrible that it would catapult to tier 1. Throwing the
attacker into the soul is part of the cost, so if the
opponent Denial Griffins or Hetrorounds the attacker
that's one attack you don't get to chain. It's also only
good for as long as you have cards to spare, and Spikes,
as you know, are not a deck specialising in hard
advantage unless you run a LOT of Draw Triggers...which
will kill early offense. You also need to have a lot of
Mecha Trainer to go round if you want to use this as
early as the second Stride, and that's up to chance.
Good when it goes off but still needs to put up with
getting rushed back plus the requirements of Striding
into something more tame before this appears. Also,
several meta decks have the means to counter this, so
make of it what you will. Good 1-of card though.
3.5/5 |
Dark
License |
That name change did not do you any favors, big guy.
Didn't stop you from being a total BEEST though.
Hellhard Eight manages to take Spike Brothers playstyle
and up it to eleven. It essentially is a better Miracle
Ace, and thanks to their G-Guardians can be reached
abominably fast. Even the idea of using Mecha Trainer to
turbo into this feels very Spike Brothers; punch first
ask questions never. The only real drawback here is if
the opponent has any sort of interactive cards they can
negate the skill, but even then, it's not guaranteed to
stop it, let alone slow it down. Just start swinging
until the opponent can't take it anymore
3.5/5
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