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Luminous Light King of Knights, Alfred Oath
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#G-CHB01/004EN
Reviewed: March
20, 2017
[CONT](VC) Generation Break 2:During your turn, this unit gets [Power]+2000 for each of your rear-guards.
[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a card from your hand, and discard it] When this unit is placed on (VC), if you have a card with "Swordsman of Light" or "Blaster" in its card name in your soul , you may pay the cost. If you do, search your deck for up to two cards of different grades with "Swordsman of Light" or "Blaster" in its card name, call them to separate (RC), and shuffle your deck.
Rating: 2.5
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Luminous Light King of Knights, Alfred Oath
It's not worth getting started on Trinity Dragon's shit
until the boss gets back from his 5-day session of
whacking balls across a deforested area, so only two
cards this week. Alfred Oath being one, gaining 2k for
every one of your rear-guards on GB2, like the original
Alfred. And when ridden, and you have a Blaster or
Swordsman of Light in the soul, Counterblast and
Soulblast 1 each and discard 1 card to call 2 Swordsmen
of Light or Blasters from the deck.
Currently? Not worth jack. The Swordsman of Light
archetype is too grossly under supported to use over
Altmile. There may be some merit to the new Legend Deck
hitting stores in a few months, but for now he's not
worth it. Blasters wouldn't use him when Sanctuary Guard
can use the multi-attack engine better than he can, and
has Regalie to boot, and Swordsman of Light sucks. Old
Altmile can spread around 5k for the front row for the
same price, and that usually turns out better given it's
not centralised to one column that will just get
G-Guarded or Perfect Guarded.
Funny how this old deck continues to be just not viable
huh?
2/5
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Winston Fairwinds |
Alright, so Alfred Oath's GB2 skill
is his original skill: 2k buff per each of your
rearguards. This Alfred does not have the "you can't
boost this unit" effect, so that's the trade-off for
Alfred Oath's gainz being attached to Gen Break.
Like most retrained bosses, Alfred
Oath's bottom skill is not restricted to Gen Break. If
you build around the support from the Try3 booster, G
Set 6, and Vanguard & Deletor, odds are you're gonna
have the "Blaster" or "Swordsman of Light" card in soul
to trigger his on-ride skill. Ditch a card to gain two
units on the field. Simple enough, but in many cases
simple=effective. This skill is worth the cost
regardless of if you go first or second. You could even
say Alfred would have a better time going first, as you
can call a Blaster Blade if you have Flogal in hand for
restand shenanigans, or set up some countercharge with
Barcgal. Regardless, you'll just start beating your
opponent over the head with units, which is why you play
Royal Pals. My only gripe about Alfred Oath is that
there's a good chunk of Alfred support you'd wanna call
but can't, since not all of Alfred's support is a
Swordsman of Light or a Blaster. Despite that gripe, the
things you can call with Alfred Oath can still provide
you good setup and aggression.
Even with a Legion leader, OG
Alfred was clunky and dated. Now, you can run your
Alfred-themed decks with a competent G3 to rely on,
instead of trying to make the Legion work or resorting
to using Seeker Alfred. The upcoming Legend Deck might
not utilize Alfred Oath, but he ties all the support
from G Set 6, Vanguard & Deletor, and Try3 together in a
nice nostalgia package. Go forth and annoy people with
your on-ride chants. I know how you Alfred/Blaster
players work.
3/5
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